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en:class-changes:warlock [2025/08/14 11:35] – [Class Features:] shadooowen:class-changes:warlock [2026/08/04 13:24] (current) – standarization narsil
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-=======Warlock========= +====== Warlock ====== 
-{{:en:class-changes:warlock.jpg?nolink |}}+ 
 +{{:en:class-changes:warlock.jpg?nolink&400 |}} 
 Warlocks are born, not made. Their ancestors traded portions of their soul for magical power, and warlocks inherit this power. Unlike sorcerers or wizards, rather than harnessing magic through the guidelines of a spell, they manipulate the supernatural energy infusing them with will alone. The demand to further the goals of the originators of the pact, or to fight them, drives many to adventuring.  Warlocks are born, not made. Their ancestors traded portions of their soul for magical power, and warlocks inherit this power. Unlike sorcerers or wizards, rather than harnessing magic through the guidelines of a spell, they manipulate the supernatural energy infusing them with will alone. The demand to further the goals of the originators of the pact, or to fight them, drives many to adventuring. 
  
 A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit. A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit.
  
-**Hit Die**: d6 +**Class Type**: Base class. 
-**Alignment:** Chaotic or Evil only.+**Hit Die**: d6.
 **Proficiencies**: Warlocks are proficient with simple weapons and light armor. **Proficiencies**: Warlocks are proficient with simple weapons and light armor.
-**Skill Points**: 2 + Int Modifier(x4 at 1st level) +**Skill Points**: 2 + Int Modifier (x4 at 1st level)
-**Primary Saving Throw(s)**: will.+**Class Skills**: Bluff, Concentration, Intimidate, Lore, Spellcraft, Use Magic Device. 
 +**Primary Saving Throw(s)**: Will.
 **Base Attack Bonus**: +3/4 levels. **Base Attack Bonus**: +3/4 levels.
-**Class Skills**: The warlock's class skills are Bluff, Concentration, Intimidate, Lore, Spellcraft and Use Magic Device.+**Primary Ability**: Charisma. 
 +**Maximum Level**: None. 
 +**Spellcasting**: Uses invocations rather than spell slots; see Invocations Known in Level Progression.
  
 ---- ----
  
-===== Class Progression: =====+===== Requirements =====
  
-^ Lvl ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ Invocations Known ^ +None.
-| 1st | +0 | +0 | +0 | +2 | Eldritch blast 1d6, invocation (least) | 1 | +
-| 2nd | +1 | +0 | +0 | +3 | - | 2 | +
-| 3rd | +2 | +1 | +1 | +3 | Damage reduction 1/+1, eldritch blast 2d6 | 2 | +
-| 4th | +3 | +1 | +1 | +4 | Deceive item | 3 | +
-| 5th | +3 | +1 | +1 | +4 | Eldritch blast 3d6 | 3 | +
-| 6th | +4 | +2 | +2 | +5 | New invocation (least or lesser) | 4 | +
-| 7th | +5 | +2 | +2 | +5 | Damage reduction 2/+1, eldritch blast 4d6 | 4 | +
-| 8th | +6/+1 | +2 | +2 | +6 | Fiendish resilience 1 | 5 | +
-| 9th | +6/+1 | +3 | +3 | +6 | Eldritch blast 5d6 | 5 | +
-| 10th | +7/+2 | +3 | +3 | +7 | Energy resistance 5 | 6 | +
-| 11th | +8/+3 | +3 | +3 | +7 | Damage reduction 3/+1, eldritch blast 6d6, new invocation (least, lesser, or greater) | 7 | +
-| 12th | +9/+4 | +4 | +4 | +8 | Emulate Arcane Item | 7 | +
-| 13th | +9/+4 | +4 | +4 | +8 | Eldritch blast 7d6, fiendish resilience 2 | 8 | +
-| 14th | +10/+5 | +4 | +4 | +9 | - | 8 | +
-| 15th | +11/+6/+1 | +5 | +5 | +9 | Eldritch blast 8d6, Damage reduction 4/+1 | 9 | +
-| 16th | +12/+7/+2 | +5 | +5 | +10 | New invocation (least, lesser, greater, or dark) | 10 | +
-| 17th | +12/+7/+2 | +5 | +5 | +10 | Eldritch blast 9d6 | 10 | +
-| 18th | +13/+8/+3 | +6 | +6 | +11 | Fiendish resilience 5 | 11 | +
-| 19th | +14/+9/+4 | +6 | +6 | +11 | Eldritch blast 10d6, Damage reduction 5/+1 | 11 | +
-| 20th | +15/+10/+5 | +6 | +6 | +12 | Energy resistance 10 | 12 |+
  
-===== Class Features: =====+===== Level Progression =====
  
-**Invocations**These are spell-like abilities.  Any of them that are known can be used at willbut otherwise act like spellssuch as in regards to casting in combat, or spell resistance.  Casting level is the warlock's class leveland those that grant saves have a DC of 10 + the equivalent spell level the warlock's Cha modifier.+^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ Invocations Known ^ 
 +| 1 | +0 | +0 | +0 | +2 | Eldritch Blast 1d6, Invocation GradeLeast | 1 | 
 +| 2 | +1 | +0 | +0 | +3 |  | 2 | 
 +| 3 | +2 | +1 | +1 | +3 | Damage Reduction 1/+1Eldritch Blast 2d6 | 2 | 
 +| 4 | +3 | +1 | +1 | +4 | Deceive Item | 3 | 
 +| 5 | +3 | +1 | +1 | +4 | Eldritch Blast 3d6 | 3 | 
 +| 6 | +4 | +2 | +2 | +5 | New Invocation: Least or Lesser | 4 | 
 +| 7 | +5 | +2 | +2 | +5 | Damage Reduction 2/+1Eldritch Blast 4d6 | 4 | 
 +| 8 | +6 | +2 | +2 | +6 | Fiendish Resilience +1 | 5 | 
 +| 9 | +6 | +3 | +3 | +6 | Eldritch Blast 5d6 | 5 | 
 +| 10 | +7 | +3 | +3 | +7 | Energy Resistance 5 | 6 | 
 +| 11 | +8 | +3 | +3 | +7 | Eldritch Blast 6d6, New Invocation: Least, Lesser, or Greater | 7 | 
 +| 12 | +9 | +4 | +4 | +8 | Emulate Arcane Item | 7 | 
 +| 13 | +9 | +4 | +4 | +8 | Eldritch Blast 7d6, Fiendish Resilience +2 | 8 | 
 +| 14 | +10 | +4 | +4 | +9 |  | 8 | 
 +| 15 | +11 | +5 | +5 | +9 | Damage Reduction 4/+1Eldritch Blast 8d6 | 9 | 
 +| 16 | +12 | +5 | +5 | +10 | New Invocation: Least, Lesser, Greater, or Dark | 10 | 
 +| 17 | +12 | +5 | +5 | +10 | Eldritch Blast 9d6 | 10 | 
 +| 18 | +13 | +6 | +6 | +11 | Fiendish Resilience +5 | 11 | 
 +| 19 | +14 | +6 | +6 | +11 | Damage Reduction 5/+1, Eldritch Blast 10d6 | 11 | 
 +| 20 | +15 | +6 | +6 | +12 | Energy Resistance 10 | 12 |
  
-They come in 4 grades: least(2nd), lesser(4th), greater(6th), and dark(8th).  Warlocks start with knowledge of a single least invocation, and gain access to more as below.  At levels 6, 11, and 16 they also unlock the next level of invocation. At any warlock level, they can replace an invocations they already knows with another invocation of any grade they qualifies for.+===== Class Features =====
  
-Invocations are also subject to arcane spell failurebut warlocks ignore spell failure in light armor.+^ Feature ^ Level(s) ^ Description ^ 
 +| Eldritch Blast | 1 | A warlock can channel magical energy into a ray of up to 60' long, damaging the target and sometimes imparting other debilitating effects. It deals 1d6 damage at first level, and increases by 1d6 every 2nd levels thereafter. It counts as a spell equal to one-half the warlock's invoking levelrounded up, and spell resistance does apply unless otherwise noted. While Spell Penetration feats do help, metamagic does not apply. You can apply one essence and one blast shape invocation you know to any given eldritch blast use. Use: Selected. | 
 +| Warlock Damage Reduction | 3 | Warlocks become inured to normal weapons gaining DR 1/+1. This DR increases by 1 every 4 levels. Use: Automatic. | 
 +| Deceive Item | 4 | From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks. Use: Automatic. | 
 +| Fiendish Resilience | 8 | Beginning at 8th level, a warlock knows the trick of fiendish resilience. Once per day, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains +1 regeneration. The regeneration increases to +2 at level 13 and to +5 at level 18. Use: Selected. | 
 +| Warlock Energy Resistance | 10 | You gain resistance 5 to the specified element. This increases by 5 at levels 20, 30, and 40. Use: Automatic. | 
 +| Emulate Arcane Item | 12 | Warlocks can shape their supernatural powers to emulate any arcane spellcasting class. As such, they are able to use any item limited to bard, wizard or sorcerer without use magic device skill. Use: Selected. | 
 +| Eldritch Sculptor | Selected class option | The warlock's eldritch blasts area of effect is increased by 50% and have a +2 bonus to attack rolls if applicable. Use: Automatic|
  
-A list of available invocations can be found on the [[en:invocations|warlock invocations page]].+===== Invocations =====
  
-____+These are spell-like abilities.  Any of them that are known can be used at will, but otherwise act like spells, such as in regards to casting in combat, or spell resistance.  Casting level is the warlock's class level, and those that grant saves have a DC of 10 + the equivalent spell level + the warlock's Cha modifier.
  
 +They come in 4 grades: least(2nd), lesser(4th), greater(6th), and dark(8th).  Warlocks start with knowledge of a single least invocation, and gain access to more as below.  At levels 6, 11, and 16 they also unlock the next level of invocation. At any warlock level, they can replace an invocations they already knows with another invocation of any grade they qualifies for.
  
-**Eldritch Blast:** The first ability a warlock learns is the eldritch blast; a 60' ray of magical energy. It has no saving throw, but is affected by spell resistance and requires a touch attack. Certain types of invocations can modify it, and it increases in damage as level increases.+Invocations are also subject to arcane spell failure, but warlocks ignore spell failure in light armor.
  
-**Damage Reduction:** Fortified by the supernatural power flowing through his body, a warlock gains damage reduction 1/+1 at level 3. This reduction increases by 1 point every 4 levels.+A list of available invocations can be found on the [[en:invocations|warlock invocations page]].
  
-**Deceive Item:** A warlock can use his mastery of the supernatural forces infusing his soul to make up for lack of knowledge. From 4th level on, a warlock can take 10 on all Use Magic Device checks, even in combat.+===== Epic Warlock =====
  
-**Fiendish Resilience:** Beginning at 8th level, a warlock knows the trick of fiendish resilience. For 2 minutes each day, they gain fast healing, with the amount increasing at levels 13 and 18. 
- 
-**Energy Resistance**: Beginning at 10th level a warlock chooses 2 elemental energies and gains 5% immunity to them. This immunity increases to 10% at level 20. 
- 
-**Emulate Arcane Item**: A warlock of 12th level or higher can emulate arcane classes for the purpose of item class limitations. This ability allows him to use any item restricted to bard, sorcerer or wizard freely without need for use magic device skill. 
- 
-===== EPIC WARLOCK ===== 
 A being of fell magic, an epic warlock is a supernatural force incarnate, losing all but the smallest fragment of his humanity. A being of fell magic, an epic warlock is a supernatural force incarnate, losing all but the smallest fragment of his humanity.
  
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 **Epic Warlock Bonus Feats**: Damage Reduction, Eldritch Sculptor, Energy Resistance, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Penetration, Fast Healing, Great Charisma, Improved Combat Casting, Lord of All Essences, Superior Initiative. **Epic Warlock Bonus Feats**: Damage Reduction, Eldritch Sculptor, Energy Resistance, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience, Epic Spell Penetration, Fast Healing, Great Charisma, Improved Combat Casting, Lord of All Essences, Superior Initiative.
 +
en/class-changes/warlock.txt · Last modified: 2026/08/04 13:24 by narsil