User Tools

Site Tools


en:class-changes:shadowdancer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
en:class-changes:shadowdancer [2025/01/17 01:42] – external edit 127.0.0.1en:class-changes:shadowdancer [2025/12/20 22:05] (current) shadooow
Line 1: Line 1:
-====== Shadow Dancer ====== +====== Shadiw Dancer ====== 
-  * Shadow Evade feat now grants50% immunity to any incoming damage, true invisibility (invisibility not being removed by attacking), for number of level rounds +{{:en:class-changes:sd.jpg?nolink |}} 
-  gains Shadow Twin at lv 10this feat will create duplicate of shadow dancer which will act as henchmanduration 2 turns+Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.  
 + 
 +**Hit Die**: d8 
 +**Proficiencies**: Simple weapons and light armor. 
 +**Skill Points**: 6 + Int Modifier. 
 +**Primary Saving throw(s)**: reflex. 
 +**Base Attack Bonus**: +3/4 level. 
 +---- 
 + 
 +===== Requirements: ===== 
 +**Ability Score**: Dexterity 17+ 
 +**Alignment**: any non-evil and non-chaotic  
 +**Feats**: dodge and mobility. 
 +**Skills**: hide 10 ranks, move silently 8 ranks, tumble 5 ranks. 
 + 
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ 
 +| 1st | +0 |+0 |+2 |+0 |Hide in Plain Sight, +1 dodge AC bonus| 
 +| 2nd | +1 |+0 |+3 |+0 |Darkvision, Evasion, Uncanny Dodge I| 
 +| 3rd | +2 |+1 |+3 |+1 |Defensive Roll, +1 dodge AC bonus| 
 +| 4th | +3 |+1 |+4 |+1 |Improved Evasion| 
 +| 5th | +3 |+1 |+4 |+1 |Shadow Evade, +1 dodge AC bonus| 
 + 
 +===== Class Features===== 
 + 
 +**Hide in Plain Sight**: A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow. 
 + 
 +**Evasion**: At 2nd level, a shadowdancer gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the shadowdancer is wearing light armor or no armor. 
 + 
 +**Uncanny Dodge I**: Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.) 
 + 
 +**Defensive Roll**: Starting at 3rd levelonce per day, when a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. She makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. She must be aware of the attack and able to react to it in order to execute her defensive roll. If she is in a situation that would deny her any Dexterity bonus to AC, she can’t attempt a defensive roll. 
 + 
 +**Improved Evasion**: This ability, gained at 4th levelworks like evasion (see above). A shadowdancer takes no damage at all on successful saving throws against attacks that allow Reflex saving throw for half damage. What’s moreshe takes only half damage even if she fails her saving throw. 
 + 
 +**Shadow Evade**: Permanent 25% concealment bonus, doesn't work when flatfooted. 
en/class-changes/shadowdancer.txt · Last modified: 2025/12/20 22:05 by shadooow