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en:class-changes:gruumsh-eye [2024/04/01 13:33] – Reformat based on https://srd.dndtools.org/srd/classes/prestigeCwar/eyeofGruumsh.html shadooow | en:class-changes:gruumsh-eye [2025/03/29 20:18] (current) – [Requirements:] shadooow | ||
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The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. | The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. | ||
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style | Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style | ||
- | |||
- | ---- | ||
**Hit Die**: d12 | **Hit Die**: d12 | ||
- | **Proficiencies**: | + | **Proficiencies**: |
**Primary Saving throw(s)**: fortitude. | **Primary Saving throw(s)**: fortitude. | ||
**Base Attack Bonus**: +1/level. | **Base Attack Bonus**: +1/level. | ||
+ | ---- | ||
+ | |||
+ | |||
===== Requirements: | ===== Requirements: | ||
- | **Alignment**: | + | **Alignment**: |
**Race**: Half-Orc or Orc | **Race**: Half-Orc or Orc | ||
- | **Feats**: Exotic Weapon Proficiency | + | **Feats**: Exotic Weapon Proficiency, |
**Base Attack Bonus**: +6 | **Base Attack Bonus**: +6 | ||
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^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | ||
- | | 1st | +1 |+2 |+0 |+0 |Blind-Fight, | + | | 1st | +1 |+2 |+0 |+0 |Blind-Fight, |
| 2nd | +2 |+3 |+0 |+0 |Swing blindly| | | 2nd | +2 |+3 |+0 |+0 |Swing blindly| | ||
| 3rd | +3 |+3 |+1 |+1 |Ritual scarring +1| | | 3rd | +3 |+3 |+1 |+1 |Ritual scarring +1| | ||
- | | 4th | +4 |+4 |+1 |+1 |Blinding spittle 2/day| | + | | 4th | +4 |+4 |+1 |+1 |Blinding spittle 2/day, Rage 2x/day| |
- | | 5th | +5 |+4 |+1 |+1 |Blindsight 5 ft.| | + | | 5th | +5 |+4 |+1 |+1 |Blindsight 5 ft., Double slice| |
| 6th | +6 |+5 |+2 |+2 |Ritual scarring +2| | | 6th | +6 |+5 |+2 |+2 |Ritual scarring +2| | ||
| 7th | +7 |+5 |+2 |+2 |Blinding spittle 4/day| | | 7th | +7 |+5 |+2 |+2 |Blinding spittle 4/day| | ||
- | | 8th | +8 |+6 |+2 |+2 |Blindsight 10 ft.| | + | | 8th | +8 |+6 |+2 |+2 |Blindsight 10 ft., Rage 3x/day| |
| 9th | +9 |+6 |+3 |+3 |Ritual scarring +3| | | 9th | +9 |+6 |+3 |+3 |Ritual scarring +3| | ||
- | | 10th |+10 |+7 |+3 |+3 |Sight of Gruumsh, Tireless Rage| | + | | 10th |+10 |+7 |+3 |+3 |Sight of Gruumsh, Tireless Rage, Double axe mastery| |
===== Class Features: ===== | ===== Class Features: ===== | ||
All of the following are class features of the eye of Gruumsh prestige class. | All of the following are class features of the eye of Gruumsh prestige class. | ||
- | |||
- | **Weapon and Armor Proficiency**: | ||
**Blind-Fight**: | **Blind-Fight**: | ||
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**Blindsight**: | **Blindsight**: | ||
+ | |||
+ | **Double slice:** At 5th level, an eye of Gruumsh adds his normal (full) strength modifier to all damage rolls made with the off-hand end of the double axe. | ||
**Sight of Gruumsh**: At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at –10 hit points. (Whether or not the vision is accurate is irrelevant - the character believes it to be true.) | **Sight of Gruumsh**: At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at –10 hit points. (Whether or not the vision is accurate is irrelevant - the character believes it to be true.) | ||
**Tireless Rage**: No longer fatigued after rage. | **Tireless Rage**: No longer fatigued after rage. | ||
+ | |||
+ | **Double Axe mastery:** At 10th level, an eye of Gruumsh can fight with double axe as if it was a two-hand weapon. Any weapon specific mechanic will now consider double axe wielded by eye of Gruumsh as if it was two-handed weapon. This benefit applies to both ends of the double axe, meaning that each end adds 1.5x strength modifier to its damage rolls. |