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en:class-changes:gruumsh-eye [2024/04/01 10:38] – shadooow | en:class-changes:gruumsh-eye [2025/03/29 20:18] (current) – [Requirements:] shadooow | ||
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The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. | The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. | ||
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style | Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style | ||
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- | ---- | ||
**Hit Die**: d12 | **Hit Die**: d12 | ||
- | **Proficiencies**: | + | **Proficiencies**: |
- | **Skill Points**: 2 + Int Modifier. | + | |
**Primary Saving throw(s)**: fortitude. | **Primary Saving throw(s)**: fortitude. | ||
**Base Attack Bonus**: +1/level. | **Base Attack Bonus**: +1/level. | ||
+ | ---- | ||
+ | |||
+ | |||
+ | ===== Requirements: | ||
+ | |||
+ | **Alignment**: | ||
+ | **Race**: Half-Orc or Orc | ||
+ | **Feats**: Exotic Weapon Proficiency, | ||
+ | **Base Attack Bonus**: +6 | ||
+ | |||
+ | ===== Class Skills: ===== | ||
+ | The eye of Gruumsh' | ||
+ | |||
+ | **Skill Points at Each Additional Level**: 2 + Int modifier. | ||
+ | |||
+ | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | ||
+ | | 1st | +1 |+2 |+0 |+0 |Blind-Fight, | ||
+ | | 2nd | +2 |+3 |+0 |+0 |Swing blindly| | ||
+ | | 3rd | +3 |+3 |+1 |+1 |Ritual scarring +1| | ||
+ | | 4th | +4 |+4 |+1 |+1 |Blinding spittle 2/day, Rage 2x/day| | ||
+ | | 5th | +5 |+4 |+1 |+1 |Blindsight 5 ft., Double slice| | ||
+ | | 6th | +6 |+5 |+2 |+2 |Ritual scarring +2| | ||
+ | | 7th | +7 |+5 |+2 |+2 |Blinding spittle 4/day| | ||
+ | | 8th | +8 |+6 |+2 |+2 |Blindsight 10 ft., Rage 3x/day| | ||
+ | | 9th | +9 |+6 |+3 |+3 |Ritual scarring +3| | ||
+ | | 10th |+10 |+7 |+3 |+3 |Sight of Gruumsh, Tireless Rage, Double axe mastery| | ||
+ | |||
+ | ===== Class Features: ===== | ||
+ | All of the following are class features of the eye of Gruumsh prestige class. | ||
+ | |||
+ | **Blind-Fight**: | ||
+ | |||
+ | **Command the Horde**: An eye of Gruumsh can direct the actions of any nongood orcs or half-orcs that are within 30 feet of him and whose Hit Dice are lower than his character level. Those who follow the character’s orders gain a +2 morale bonus on Will saves. | ||
+ | |||
+ | **Rage**: An eye of Gruumsh can fly into a rage just as a barbarian can, with all the same benefits and drawbacks. An eye of Gruumsh’s class levels stack with his barbarian levels (if any) for determining the number of times per day he can use his rage ability. | ||
+ | |||
+ | **Swing Blindly**: An eye of Gruumsh’s rage becomes more powerful when he reaches 2nd level, but at the cost of lowered defenses. The character adds an extra +4 to Strength while in a rage, but his Armor Class penalty goes from –2 to –4. | ||
+ | |||
+ | **Ritual Scarring**: Through frequent disfiguration of his own skin, an eye of Gruumsh’s natural armor bonus improves by +1 at 3rd level (or to +1 if he didn’t already have a natural armor bonus). This bonus increases by another +1 for every three eye of Gruumsh levels gained thereafter. | ||
+ | |||
+ | **Blinding Spittle**: An eye of Gruumsh of 4th level or higher can launch blinding spittle at any opponent within 20 feet. With a successful ranged touch attack (at a –4 penalty), he spits his stomach acid into the target’s eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh’s class level + eye of Gruumsh’s Con modifier) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don’t have eyes or don’t depend on vision. Blinding spittle is usable twice per day at 4th level and four times per day at 7th level. | ||
+ | |||
+ | **Blindsight**: | ||
- | REQUIREMENTS: | + | **Double slice:** At 5th level, an eye of Gruumsh adds his normal (full) strength modifier to all damage rolls made with the off-hand end of the double axe. |
- | Alignment: Chaotic evil, choatic neutral, or neutral evil. | + | **Sight of Gruumsh**: At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at –10 hit points. (Whether |
- | Race: Half-Orc or Orc | + | |
- | Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe). | + | |
- | Base Attack Bonus: +6 | + | |
- | ABILITIES: | + | **Tireless Rage**: No longer fatigued after rage. |
- | Level | + | **Double Axe mastery:** At 10th level, an eye of Gruumsh can fight with double axe as if it was a two-hand weapon. Any weapon specific mechanic will now consider double axe wielded by eye of Gruumsh |
- | 1: Blind-Fight. | + | |
- | | + | |
- | Rage 1/day. | + | |
- | 2. Swing Blindly - The character' | + | |
- | 3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh | + | |
- | 4: Blinding Spittle - The character | + | |
- | Rage 2/day. | + | |
- | 5: Blindsight | + | |
- | 6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases | + | |
- | 7: Blinding Spittle 4/day. | + | |
- | 8: Blindsight 10 foot radius. | + | |
- | Rage 3/day. | + | |
- | 9: Ritual Scarring - The eye of Gruumsh' | + | |
- | 10: Sight of Gruumsh - The character gains a +2 morale bonus to AC and all saving throws and keeps fighting even with negative hitpoints up to -10. | + | |
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