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en:class-changes:frenziedberserker [2026/08/04 10:44] – page standarization narsilen:class-changes:frenziedberserker [2026/10/03 19:34] (current) – Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining narsil
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 {{:en:class-changes:frenziedberserker.jpg?nolink&400 |}} {{:en:class-changes:frenziedberserker.jpg?nolink&400 |}}
  
-The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, he does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - he must constantly seek out more conflict to feed her craving for battle.+The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - she must constantly seek out more conflict to feed her craving for battle.
  
 **Class Type**: Prestige class. **Class Type**: Prestige class.
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 ^ Feature ^ Level(s) ^ Description ^ ^ Feature ^ Level(s) ^ Description ^
-| Cancel Frenzy | 1 | Upon activation the player makes a Will Save DC 20. If they pass they will save, then frenzy is ended. Use: Automatic. |+| Cancel Frenzy | 1 | Upon activation the player makes a Will Save DC 20. If the character succeeds on the Will save, the frenzy ends. Use: Automatic. |
 | Frenzy | 1 | Upon entering a frenzy, gain +6 Strength (+10 at level 8) and an additional attack per round, but take a -4 Armor Class penalty and 2 damage each round. It lasts 3 + Constitution modifier rounds, expends a Barbarian Rage daily use, and compels attacks against the nearest target, including allies. Use: Selected. | | Frenzy | 1 | Upon entering a frenzy, gain +6 Strength (+10 at level 8) and an additional attack per round, but take a -4 Armor Class penalty and 2 damage each round. It lasts 3 + Constitution modifier rounds, expends a Barbarian Rage daily use, and compels attacks against the nearest target, including allies. Use: Selected. |
 | Great Cleave | 2 | Allows additional cleave attacks after dropping an opponent, subject to the feat's normal conditions. Use: Automatic. | | Great Cleave | 2 | Allows additional cleave attacks after dropping an opponent, subject to the feat's normal conditions. Use: Automatic. |
 | Remain Conscious | 2 | You have a tenacity of will that supports you even when things look bleak. After your hit points are reduced to 0 or below, you may take one partial action on your turn every round until you reach -10 hit points. Use: Automatic. | | Remain Conscious | 2 | You have a tenacity of will that supports you even when things look bleak. After your hit points are reduced to 0 or below, you may take one partial action on your turn every round until you reach -10 hit points. Use: Automatic. |
 | Rage | 1, 3, 5, 7, 9 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. | | Rage | 1, 3, 5, 7, 9 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. |
-| Fearless Frenzy | 4 | At 4th level, when the Frenzied Berserker is under the effects of Frenzy, he is immune to fear. This bonus is in additon to all benefits and penalties granted by Frenzy itself. Use: Automatic. | +| Fearless Frenzy | 4 | At 4th level, when the Frenzied Berserker is under the effects of Frenzy, she is immune to fear. This bonus is in addition to all benefits and penalties granted by Frenzy itself. Use: Automatic. | 
-| Enhanced Power Attack | 5 | Beginning at 5th level, a frenzied berserker with this feat can make powerful but ungainly attacks. When Enhanced Power Attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll. renzied Berserker wielding a two-handed weapon instead adds +10 to the damage dealt with this feat. Use: Selected. | +| Enhanced Power Attack | 5 | Beginning at 5th level, a frenzied berserker with this feat can make powerful but ungainly attacks. When Enhanced Power Attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll. A Frenzied Berserker wielding a two-handed weapon instead adds +10 to the damage dealt with this feat. Use: Selected. | 
-| Inspire Frenzy | 6 | Causes nearby party members within 10 feet to enter a frenzy. Use: Selected. | +| Inspire Frenzy | 6, 8, 10 | Causes nearby party members within 10 feet to enter a frenzy. Use: Selected. | 
-| Deathless Frenzy | 7 | At 7th level, when the Frenzied Berserker is under the effects of Frenzy, he is immune to death spells. This bonus is in additon to all benefits and penalties granted by Frenzy itself. Use: Automatic. |+| Deathless Frenzy | 7 | At 7th level, when the Frenzied Berserker is under the effects of Frenzy, she is immune to death spells. This bonus is in addition to all benefits and penalties granted by Frenzy itself. Use: Automatic. |
 | Greater Frenzy | 8 | Starting at 8th level, the character's bonus to Strength during a frenzy becomes +10 instead of +6. Use: Automatic. | | Greater Frenzy | 8 | Starting at 8th level, the character's bonus to Strength during a frenzy becomes +10 instead of +6. Use: Automatic. |
-| Supreme Power Attack | 10 | A 10th-level frenzied berserker with this feat can make powerful but ungainly attacks. When Supreme Power Attack is selected, it grants a +10 bonus to the damage roll, but at the cost of -10 to the attack roll. renzied Berserker wielding a two-handed weapon instead adds +20 to the damage dealt with this feat. Use: Selected. |+| Supreme Power Attack | 10 | A 10th-level frenzied berserker with this feat can make powerful but ungainly attacks. When Supreme Power Attack is selected, it grants a +10 bonus to the damage roll, but at the cost of -10 to the attack roll. A Frenzied Berserker wielding a two-handed weapon instead adds +20 to the damage dealt with this feat. Use: Selected. |
 | Tireless Frenzy | 10 | A 10th-level frenzied berserker no longer becomes fatigued after a frenzy. Use: Automatic. | | Tireless Frenzy | 10 | A 10th-level frenzied berserker no longer becomes fatigued after a frenzy. Use: Automatic. |
  
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 * Frenzy does not stack with [[https://nwn.fandom.com/wiki/Barbarian_rage|Barbarian rage]]. Each ability overrides the other when used (so Barbarian rage can be used to cancel Frenzy). * Frenzy does not stack with [[https://nwn.fandom.com/wiki/Barbarian_rage|Barbarian rage]]. Each ability overrides the other when used (so Barbarian rage can be used to cancel Frenzy).
 * Frenzy strength bonus doesn't count towards +18 cap (same as [[en:class-changes#barbarian|Barbarian]], but they don't stack) * Frenzy strength bonus doesn't count towards +18 cap (same as [[en:class-changes#barbarian|Barbarian]], but they don't stack)
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en/class-changes/frenziedberserker.txt · Last modified: 2026/10/03 19:34 by narsil