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en:builds:shadooow:pdkbard [2025/11/15 20:19] – [Spells] shadooowen:builds:shadooow:pdkbard [2026/01/06 20:53] (current) shadooow
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 ====== Purple Dragon Knight Bard Build ====== ====== Purple Dragon Knight Bard Build ======
  
-**Class Level Summary**: Bard (20), Red Dragon Disciple (10), [[en:class-changes:pdk|Purple Dragon Knight]] (4), Fighter (2)+**Class Level Summary**: Bard (20), Red Dragon Disciple (14), [[en:class-changes:pdk|Purple Dragon Knight]] (4), Fighter (2)
 **Race**: Human **Race**: Human
 **Alignment**: Neutral Good **Alignment**: Neutral Good
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 **Ending abilities**: Str (42), Dex (8), Con (12), Wis (8), Int (16), Cha (16) **Ending abilities**: Str (42), Dex (8), Con (12), Wis (8), Int (16), Cha (16)
 +
 +==== Legendary Levels ====
 +
 +There are two options how to proceed on legendary levels.
 +
 +Option 1 - RDD path: easiest option as it doesn't need to adjust pre 41 levelling.
 +
 +^ Level ^ Class to Take ^ Ability Increase ^ Feats ^ Skills ^
 +| 41 | Red Dragon Disciple (15) |  |  |  |
 +| 42 | Bard (21) |  | Great Strength VII (43) | Tumble 45 (+1 AC) |
 +| 43 | Red Dragon Disciple (16) |  | |  |
 +| 44 | Red Dragon Disciple (17) | Strength (44) |  |  |
 +| 45 | Red Dragon Disciple (18) |  | Great Strength VIII (45), Great Strength IX (46) |  |
 +
 +You get +1 AC from RDD and 1 epic bonus feat.
 +
 +Option 2 - Bard path: If you want to go this route, a Lasting Inspiration feat must be exchanged for Great Strength.
 +
 +^ Level ^ Class to Take ^ Ability Increase ^ Feats ^ Skills ^
 +| 39 | Bard (20) | | Great Strength VI (41) | Discipline 42, Perform 42, Tumble 40, Open Lock, Disable Trap 21, Open Lock 21, Spellcraft 20, Use Magic Device 20 |
 +| 40 | Red Dragon Disciple (14) | Strength (42) | Great Strength VII (43) | Search or/and Spellcraft as you see fit 12 points left |
 +| 41 | Bard (21) |  |  |  |
 +| 42 | Bard (22) |  | Great Strength VIII (44) | Tumble 45 (+1 AC) |
 +| 43 | Bard (23) |  | Lasting Inspiration |  |
 +| 44 | Bard (24) | Strength (45) |  |  |
 +| 45 | Bard (25) |  | Great Strength IX (46) |  |
 +
 +You get +1 AC from song this way and 1 epic bonus feat. The AC bonus is dodge though and obviously not permanent as it is tied to the song. However the -1 AC from curse song effectively gives 1 more AB over the RDD path. But obviously only if you curse enemies.
 +
 +
  
 ===== Spells ===== ===== Spells =====
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 Note that Displacement, which is strongest buff in game currently, can be cast in armor without arcane spell failure since it doesn't have somatic component. I did not take any ranks into Concentration though, so buffing during combat will be hard if not impossible. I am however of an opinion that there is no need to rebuff during combat. Except Displacement and War Cry all buffs are long-term so you just strip yourself naked whenever you rest, buff them and you should still have them when you reach the final boss. If you really need displacement and you really need to cast it during combat, then just run away for a bit and cast it. Unless you are being shot at it should work. Alternatively replace discipline for concentration ranks. Since the build has high AC, discipline might be needless as most monsters won't try even try knockdown. Note that Displacement, which is strongest buff in game currently, can be cast in armor without arcane spell failure since it doesn't have somatic component. I did not take any ranks into Concentration though, so buffing during combat will be hard if not impossible. I am however of an opinion that there is no need to rebuff during combat. Except Displacement and War Cry all buffs are long-term so you just strip yourself naked whenever you rest, buff them and you should still have them when you reach the final boss. If you really need displacement and you really need to cast it during combat, then just run away for a bit and cast it. Unless you are being shot at it should work. Alternatively replace discipline for concentration ranks. Since the build has high AC, discipline might be needless as most monsters won't try even try knockdown.
  
-I selected War Cry as a must have, however nobody ever really relied on this spell in past. The build has enough AB without it. Unlike Displacement it cannot be cast armored without failure. I don't think that this spell is something that you must rebuff periodically. Cast it for bosses and key NPCs sure since you have it, but pointless to keep it buffed entire run.+I selected War Cry as a must have, however nobody ever really relied on this spell in past. The build has enough AB without it. Unlike Displacement it cannot be cast armored without failure. I don't think that this spell is something that you must rebuff periodically. Cast it for bosses and key NPCssuresince you have it, but pointless to keep it buffed for entire run.
  
 ===== Dungeons ===== ===== Dungeons =====
  
-Should be able to handle all melee dungeons: (HC) Sewers, (HC) Moria, (HC) Frosty Tower, Den of Evil, Labyrinth, (HC) Bushmen.+Should be able to handle all melee dungeons: (HC) Sewers, Labyrinth, (HC) Moria, (HC) Frosty Tower, Den of Evil, (HC) Bushmen.
  
 ===== Build Notes ===== ===== Build Notes =====
en/builds/shadooow/pdkbard.1763237953.txt.gz · Last modified: 2025/11/15 20:19 by shadooow