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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Chat Commands - created</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:chat-commands?rev=1783801216&amp;do=diff</link>
        <description>Chat Commands

The following commands can be entered directly into the chat window.
 Command  Description  !rules  Opens the server rules.  !faq  Opens basic information about the server and useful tips.  !pclist  Opens a detailed list of players.  !achievements</description>
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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title> - add chat-commands page</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:sidebar?rev=1783801109&amp;do=diff</link>
        <description>Table of Contents 

🇨🇿 Česky
🇬🇧 English

 Introduction 

	*  Newcomer Guide
	*  Ruleset Changes
	*  Known Issues
	*  Dungeons
	*  Chat Commands

 Races 

	*  Races Changes
	*  New Races

 Classes 

	*  Class Changes
	*  New Classes

 Spells 

	*  Spell Changes   
	*  New Spells
	*  Epic Spellcasting
	*  Warlock Invocations

 Feats 

	*  Feat Changes
	*  New Feats
	*  New Epic Feats

 Bonuses 

	*  Legendary Bonuses

 Builds 

	*  Builds

 Crafting 

	*  Forging &amp; Smelting Guide

 World Building …</description>
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        <title>Hellfire Warlock - fixes</title>
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        <description>Hellfire Warlock

The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire. A character can achieve a maximum of 5 levels in the Hellfire warlock prestige class.</description>
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        <title>Champion of Bane - fixed requirements</title>
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        <description>Champion of Bane

(PRESTIGE CLASS)
Champions of Bane are tyrannical warriors who dedicate themselves to Bane&#039;s cause.  Their lives are dedicated to bringing more land, more lives and more power to Bane.  The Champions of Bane are unswerving in their loyalty to his cause of total domination.</description>
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        <title>Champion of Corellon - fixed requirements</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:champion-of-corellon?rev=1783796120&amp;do=diff</link>
        <description>Champion of Corellon

Ex-Champions or Corellon
Few Champions of Corellon Larethian ever turn to evil, but it occasionally happens. If your alignment changes to evil, you are expelled from the order and lose the supernatural abilities derived from this class (Corellon&#039;s Blessing and Corellon&#039;s Wrath). However, you are not barred from gaining more levels in this class if you so desire. You can continue to refine the combat techniques you have learned, but you cannot make use of the class&#039;s superna…</description>
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        <title>Eye of Gruumsh - fixed weapon focus</title>
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        <description>Eye of Gruumsh


Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style</description>
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        <title>Shou Disciple - fixed class skill - removed craftings</title>
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        <description>Shou Disciple

(PRESTIGE CLASS)
Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk&#039;s training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.</description>
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        <title>Purple Dragon Knight - refactor</title>
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        <description>Purple Dragon Knight



Purple Dragon Knights are battlefield commanders whose class features improve party support through rallying, inspiration, oaths, and final-stand effects.

Class Type: Prestige class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, all armor, and shields.</description>
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        <title>Wizard - refactor</title>
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        <description>Wizard



Wizards are prepared arcane spellcasters using Intelligence, spellbooks, arcane schools, familiars, and broad spell access.

Class Type: Base class.
Hit Die: d4.
Proficiencies: Wizard weapons.
Skill Points: 2 + Int Modifier.
Class Skills: Concentration, Heal, Lore, Spellcraft.</description>
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        <title>Sorcerer - refactor</title>
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        <description>Sorcerer



Sorcerers are spontaneous arcane spellcasters using Charisma, familiar progression, and a limited but flexible set of known spells.

Class Type: Base class.
Hit Die: d4.
Proficiencies: Simple weapons.
Skill Points: 2 + Int Modifier.
Class Skills</description>
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        <title>Shifter - refactor</title>
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        <description>Shifter



Shifters specialize in supernatural forms, gaining greater wild shapes, humanoid shape, mastery of forms, and bonus shape options.

Class Type: Prestige class.
Hit Die: d8.
Proficiencies: A Shifter does not gain any additional weapon or armor proficiencies.</description>
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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Shadow Dancer - refactor</title>
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        <description>Shadow Dancer



Shadow Dancers are agile stealth specialists who use shadows, evasion, defensive tricks, and concealment to survive.

Class Type: Prestige class.
Hit Die: d8.
Proficiencies: Simple weapons and light armor.
Skill Points: 6 + Int Modifier.</description>
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        <title>Rogue - refactor</title>
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        <description>Rogue



Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats.

Class Type: Base class.
Hit Die: d6.
Proficiencies: All simple weapons, plus rapier, shortbow, short sword, and light armor.</description>
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        <dc:date>2026-07-11T14:58:33+00:00</dc:date>
        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Red Dragon Disciple - refactor</title>
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        <description>Red Dragon Disciple



Red Dragon Disciples awaken draconic heritage through ability increases, armor, claws, breath weapon, and dragon-themed epic progression.

Class Type: Prestige class.
Hit Die: d6 at levels 1-3, d8 at levels 4-5, and d10 from level 6.</description>
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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Ranger - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:ranger?rev=1783781779&amp;do=diff</link>
        <description>Ranger



Rangers are wilderness warriors with favored enemies, tracking talents, animal companions, combat style feats, and divine nature spellcasting.

Class Type: Base class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, light armor, medium armor, and shields.</description>
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        <dc:date>2026-07-11T14:53:10+00:00</dc:date>
        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Pale Master - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:palemaster?rev=1783781590&amp;do=diff</link>
        <description>Pale Master



Pale Masters study undeath and necromantic transformation, gaining defensive undead-themed class features while advancing caster level on Arkhalia.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: A Pale Master does not gain any additional weapon or armor proficiencies.</description>
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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Paladin - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:paladin?rev=1783781465&amp;do=diff</link>
        <description>Paladin



Paladins are lawful good divine warriors with smite evil, divine grace, lay on hands, protective auras, and divine spellcasting.

Class Type: Base class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, all armor, and shields.</description>
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        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Monk - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:monk?rev=1783781386&amp;do=diff</link>
        <description>Monk



Monks are disciplined martial artists using unarmed combat, mobility, saving throws, ki abilities, and defensive class features.

Class Type: Base class.
Hit Die: d8.
Proficiencies: Monk weapons; quarterstaff counts as a Monk weapon; no armor or shield proficiencies.</description>
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        <dc:date>2026-07-11T14:47:13+00:00</dc:date>
        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Harper Scout - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:harperscout?rev=1783781233&amp;do=diff</link>
        <description>Harper Scout



Harper Scouts are skilled agents with broad knowledge, social talents, scouting ability, and a Charisma-based spellbook on Arkhalia.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: Simple weapons and light armor.
Skill Points</description>
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        <dc:date>2026-07-11T14:45:46+00:00</dc:date>
        <dc:creator>narsil (narsil@undisclosed.example.com)</dc:creator>
        <title>Dwarven Defender - refactor</title>
        <link>https://arkhalia.pw/wiki/doku.php/en:class-changes:dwarvendefender?rev=1783781146&amp;do=diff</link>
        <description>Dwarven Defender



Dwarven Defenders are heavily armored defensive specialists who hold ground through defensive stance, awareness, armor class, and damage reduction.

Class Type: Prestige class.
Hit Die: d12.
Proficiencies: Simple weapons, martial weapons, all armor, and shields.</description>
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