====== Skill Changes ====== ^ Skill ^ Arkhalia change ^ | **Appraise** | Skill disabled. | | **Craft Armor** | Skill disabled. | | **Craft Trap** | Skill disabled. | | **Craft Weapon** | Skill disabled. | | **Disable Trap** | Only Rogues can disarm traps with DC 36 or higher. Other classes can recover such traps at +10 DC, but cannot disarm them even if their Disable Trap roll beats the listed DC. It's not the Arkhalia custom rule - it's a vanilla rule, but on Arkhalia, higher DC traps are common, and most players meet it for the first time here. | | **Heal** | Healer's kits do not restore hit points. They can cure poison, disease, and bleeding, and help dying party members. Every 5 ranks in Heal increases healing from refillable potions by 1%. | | **Pick Pocket** | Only gold can be stolen from player characters. Items can be stolen only from NPCs. | | **Set Trap** | Setting a trap takes 1.5 seconds instead of 4.5 seconds. | | **Use Magic Device** | The scroll activation DC is 7 + (3 * spell level), where spell level is 0-9. |