====== New Races ====== To unlock these, you need to use Race book - "Race" =====Tiefling===== * Ability adjustments: +2 Dex, +2 Int, -2 Cha * Darkvision * Skill Affinity (Hide) +2 * Skill Affinity (Bluff) +2 * Outsider: Tieflings are considered Outsiders for the purpose of spells * Human: Tieflings are considered Humans for the purpose of spells * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. =====Aasimar===== * Aasimar Ability Adjustments: +2 Cha, +2 Wis. * Darkvision: Aasimar are able to see in the dark. * Skill Affinity (Spot): +2 racial bonus to Spot checks. * Skill Affinity (Listen): +2 racial bonus to Listen checks. * Celestial Resistance: 5% damage immunity to acid, cold and electricity. * Spell-like abilities: 1/day - Light as sorcerer of equal level. * Outsider: Aasimar are considered Outsiders for the purpose of spells. * Human: Aasimar are considered Human for the purpose of spells. * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) =====Orc===== * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. * Darkvision: Orcs are able to see in the dark. * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light. =====Kobold===== * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. * Darkvision: Kobolds are able to see in the dark. * Skill Affinity (Search): +2 racial bonus to Search checks. * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light. * Dragonblooded: Kobolds have the dragonblood subtype. =====Drow===== * Drow Ability Adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con. * Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. * Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. * Bonus Proficiencies (Hand Crossbow, Rapier, Shortsword) * Skill Affinity (Listen): +2 racial bonus to Listen checks. * Skill Affinity (Search): +2 racial bonus to Search checks. * Skill Affinity (Spot): +2 racial bonus to Spot checks. * Keen Senses: Drow make active Search checks automatically and with no movement penalties. * Darkvision: Drow can see in the dark. * Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light. * Elven: Drow are considered Elven for the purpose of spells. * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)