Aasimar Ability Adjustments: +2 Cha, +2 Wis.
Darkvision: Aasimar are able to see in the dark.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Skill Affinity (Listen): +2 racial bonus to Listen checks.
Celestial Resistance: 5% damage immunity to acid, cold and electricity.
Spell-like abilities: 1/day - Light as sorcerer of equal level.
Outsider: Aasimar are considered Outsiders for the purpose of spells.
Human: Aasimar are considered Human for the purpose of spells.
Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)