====== General Building Advices ====== ===== Resrefs and tags ===== * tag and resref should match unless it is specifically needed for scripting * newly created blueprints and area gets default resref, to change it you need to make a copy of that blueprint/area ===== Base Area Settings ===== Every area needs to have following scripts set: **//mod_area_enter//** in OnEnter event **//mod_area_exit//** in OnExit event ==== Area Transitions ==== * make sure that waypoints to which area transition leads is not inside area transition trigger back. This is common building error * it is not needed to change tag of area transition triggers, don't do that * neither is needed to change tag of invisible doors if they are not linked **from** elsewhere (which for invisible door is not needed, read below) * doors should be linked with doors otherwise they won't open from the other side, unless you want exactly that behavior * if the doors are leading to subarea with no return back link them to waypoint or use invisible door ===== Creatures ===== Never use the creature wizard. If you want to make a creature, find a creature closes to what you want by strength or/and race and make a copy then adjust it. That will allow you to set its resref. Creature wizard and level up wizard too tends to give NPC starting gear for its class and tons of useless feats. Since there is not an immunity to stun and since mind-spells immunity doesn't include stun anymore, if you want to make creature immune to stun you need to grant her feat Tough as Bone. ===== Encounter Trigger Painting and Spawn Points Placement ===== ...