====== New Feats ====== New feats sorted by name. ===== General Feats ===== ====Augment Summoning==== **Type of Feat:** General **Prerequisite:** Spell focus (Conjuration)) **Specifics:** Increases summoned creature constitution and strength by 4 points. **Use:** Automatic. ====Brutal Throw==== **Type of Feat:** General **Prerequisite:** None **Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. **Use:** Automatic. ====Crossbow Sniper==== **Type of Feat:** General. **Prerequisite:** Weapon Focus (light or heavy crossbow), Base attack bonus +1 **Specifics:** When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat. **Use:** Automatic. ====Extended Rage==== **Type of Feat:** General **Prerequisite:** Rage or Frenzy ability. **Specifics:** Each uses of your rage lasts an additional 5 rounds beyond its normal duration. **Use:** Automatic. ====Extra Rage==== **Type of Feat:** General **Prerequisite:** Rage or Frenzy ability. **Specifics:** You rage or frenzy two more times per day than you otherwise could. **Use:** Automatic. ====Feint==== General Feat, **Prerequisite:** 13+ int, Expertise Feint can be used to deny opponents Dex bonus to AC for combat round. In order for it to succeed you make d20+Bluff check with a target DC of target's BAB + Spot skill. Its usefull for Rogues, who can sneak attack with it. Non-humanoid gets +4DC Anything with 1 or 2 int gets +8DC You can't Feint against non-inteligent Creatures. Applies Debuff for 6seconds, that makes your Target "flatfooted". - That means looses Dodge, Dex bonuses. Feint attack has -20physical damage. ====Fist of Iron==== **Type of Feat:** General. **Prerequisite:** Base Attack Bonus 2, Improved Unarmed Strike, Stunning Fist. **Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You deal an extra 1d6 points of damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day. **Use:** Selected. ====Greater Two-Weapon Fighting==== **Type of Feat:** General **Prerequisite:** Dex 19+, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 **Specifics:** You get a third attack with your off-hand weapon, albeit at a -10 penalty. **Use:** Automatic ====Greater Weapon Focus==== **Type of Feat:** General **Prerequisite:** Weapon Focus in the chosen weapon type, level 8 Fighter **Specifics:** A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. **Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. ====Greater Weapon Specialization==== **Type of Feat:** General. **Prerequisite:** Weapon Specialization in the chosen weapon type, Greater Weapon Focus, level 12 Fighter **Specifics:** A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. **Use:** This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. ====Instantaneous Rage==== **Type of Feat:** General **Prerequisite:** Rage or Frenzy ability. **Specifics:** Applies rage instantly without losing the usual 1 round for activation. **Use:** Automatic. ====Intimidating Rage==== **Type of Feat:** General **Prerequisite:** Rage or Frenzy ability. **Specifics:** When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target level+wisdom mod+saves against fear+1-20 or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks. **Use:** Automatic. ====Intuitive Attack==== **Type of Feat:** General **Prerequisite:** Base Attack Bonus 1, Good Alignment*. **Specifics:** You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons. **Use:** Automatic. ====Oversized Two-Weapon Fighting==== **Type of Feat:** General **Prerequisite:** Str 13+, Two-Weapon Fighting **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. **Use:** Automatic. ====Power Critical==== **Type of Feat:** General **Prerequisite:** Weapon Focus in the chosen weapon type, Base Attack Bonus +4 **Specifics:** When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. **Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. ====Precise Shot==== **Type of Feat:** General **Prerequisite:** None. **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee. **Use:** Automatic. ====Quicken Turning==== **Type of Feat:** General **Prerequisite:** Turn Undead **Specifics:** You can turn or rebuke undead as a free action. This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. **Use:** Selected. ====Quick Reload==== **Type of Feat:** General. **Prerequisite:** None. **Specifics:** You can reload new ammunition so quickly that you no longer lose attacks when doing so. **Use:** Automatic. ====Sacred Vengeance==== **Type of Feat:** General **Prerequisite:** Turn Undead **Specifics:** The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. **Use:** Automatic. ====Servant of Heavens==== **Type of Feat:** Exalted. **Specifics:** You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. Your alignment changes to Lawful Good and can never be changed anymore. **Use:** Automatic. Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) ====Two Weapon Defense I==== **Type of Feat:** General **Prerequisite:** Dex 15, Two-Weapon Fighting **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +1 shield bonus to their AC while wielding two weapons. **Use:** Automatic. ====Two Weapon Defense II==== **Type of Feat:** General **Prerequisite:** Dex 17, Two-Weapon Defense, Base Attack Bonus +6 **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +2 shield bonus to their AC while wielding two weapons. **Use:** Automatic. ====Two Weapon Defense III==== **Type of Feat:** General **Prerequisite:** Dex 19, Improved Two-Weapon Fighting, Base Attack Bonus +11 **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. **Use:** Automatic. ====Weapon Proficiency(Firearms)==== General Feat **Prerequisite:** Weapon proficiency(Exotic), base attack bonus +1 or higher **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level. This feat allows effective use of the pistol and rifle weapons. ---- ===== Recently Added Feats ===== Editor's note: All should be sorted. 25.5.2025 If you find something is missing, write it on arkhalia discord and ping me @bepis (@Razýtko)