User Tools

Site Tools


en:feat-new

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:feat-new [2024/06/28 05:04] razyelen:feat-new [2025/01/18 15:05] (current) – change instakill to double damage miscm
Line 179: Line 179:
 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies. Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies.
-Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or die instantly. Creatures immune to critical hits can’t be affected by this feat.+Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 Use: Automatic. Use: Automatic.
  
Line 197: Line 197:
 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3. 
-Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or die instantly. Creatures who are immune to critical hits are not affected by this feat.+Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.
 Use: Automatic. Use: Automatic.
  
Line 325: Line 325:
 You can use this feat to toggle which essence slot your activated essence invocations go into. You can use this feat to toggle which essence slot your activated essence invocations go into.
 **Use:** Selected. **Use:** Selected.
 +
 +
 +
 +====== LAST UNSORTED ADDITION ======
  
 **Improved Aura of Despair**  **Improved Aura of Despair** 
Line 332: Line 336:
 Use: Automatic. Use: Automatic.
  
-**Blood magic** +<del>**Blood magic** 
 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: 21 Con, Ability to cast 9th level of arcane spells Prerequisite: 21 Con, Ability to cast 9th level of arcane spells
 Specifics: Casting spells costs hit points instead of spell points. The usual spell cost is double though. Specifics: Casting spells costs hit points instead of spell points. The usual spell cost is double though.
 Additionally, any spell points regeneration is converted into life regeneration. Additionally, any spell points regeneration is converted into life regeneration.
-Use: Automatic.+Use: Automatic.</del>
  
 **Greater Two-Weapon Fighting** **Greater Two-Weapon Fighting**
en/feat-new.1719551068.txt.gz · Last modified: 2024/06/28 05:04 by razyel