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en:feat-new [2024/06/07 14:52] razyelen:feat-new [2025/01/18 15:05] (current) – change instakill to double damage miscm
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 **Weapon Proficiency(Firearms)** **Weapon Proficiency(Firearms)**
 General Feat General Feat
-Prerequisites: Weapon proficiency(Exotic) or Gnome Race +Prerequisites: Weapon proficiency(Exotic), base attack bonus +1 or higher
 Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level.
 +This feat allows effective use of the pistol and rifle weapons.
  
 **Feint** **Feint**
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies. Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies.
-Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or die instantly. Creatures immune to critical hits can’t be affected by this feat.+Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 Use: Automatic. Use: Automatic.
  
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3. 
-Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or die instantly. Creatures who are immune to critical hits are not affected by this feat.+Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.
 Use: Automatic. Use: Automatic.
  
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 You can use this feat to toggle which essence slot your activated essence invocations go into. You can use this feat to toggle which essence slot your activated essence invocations go into.
 **Use:** Selected. **Use:** Selected.
 +
 +
 +
 +====== LAST UNSORTED ADDITION ======
  
 **Improved Aura of Despair**  **Improved Aura of Despair** 
-BG only 25charisma ,  11+ BG +Type of feat: Class 
--4 Saves Aura+Prerequisite: Cha 25aura of despair class ability. 
 +Specifics: Your aura of despair causes a -4 morale penalty on all saving throws. 
 +Use: Automatic.
  
-**Blood magic**  +<del>**Blood magic**  
--21con , 9th level arcane spellcasting ,  use HP instead of spellpoints +Type of Feat: EpicGeneral 
 +Prerequisite: 21 Con, Ability to cast 9th level of arcane spells 
 +Specifics: Casting spells costs hit points instead of spell points. The usual spell cost is double though. 
 +Additionally, any spell points regeneration is converted into life regeneration. 
 +Use: Automatic.</del> 
 + 
 +**Greater Two-Weapon Fighting** 
 +Type of feat: General 
 +Prerequisite: Dex 19+, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 
 +Specifics: You get a third attack with your off-hand weapon, albeit at a -10 penalty. 
 +Use: Automatic 
 + 
 +**Perfect Two-Weapon Fighting** 
 +Type of feat: General, Epic 
 +Prerequisite: Dex 25+, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting 
 +Specifics: You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons. 
 +Use: Automatic 
 + 
 +**Exceptional Deflection** 
 +Type of Feat: Epic, General 
 +Prerequisite: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike.  
 +Specifics: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows.  
 +Use: Automatic. 
 + 
 +**Infinite Deflection** 
 +Type of Feat: Epic, General 
 +Prerequisite: Dex 25+, Lightning Reflexes, Deflect Arrows, Improved Unarmed Strike.  
 +Specifics: You may perform any number of deflections each round, as the Deflect Arrows feat. However each projectile you deflect after first will have a cumulative +5 DC. 
 +Use: Automatic. 
 + 
 + 
 +**Precise Shot** 
 +Type of Feat: General 
 +Prerequisite: None. 
 +Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. 
 +Use: Automatic. 
 + 
 +**Servant of Heavens** 
 +Type of Feat: Exalted. 
 +Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. 
 +Your alignment changes to Lawful Good and can never be changed anymore. 
 +Use: Automatic.  
 +Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) 
 + 
 +**Quicken Turning** 
 +Type of Feat: General 
 +Prerequisite: Turn Undead 
 +Specifics: You can turn or rebuke undead as a free action.  
 +This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. 
 +Use: Selected.
  
en/feat-new.1717771930.txt.gz · Last modified: 2024/06/07 14:52 by razyel