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en:feat-new [2022/01/12 17:41] razyelen:feat-new [2025/01/18 15:05] (current) – change instakill to double damage miscm
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-====== Custom Special Feats ====== 
-**Alternative Class: Healer** 
-Special: Can only take this at first level and the class must be cleric. 
-This feat significantly alters how cleric class works. 
-- Healer cannot use any buffing spells granting attack bonus or damage. 
-- All buffing spells are cast on whole party in colossal radius.(Only works with cleric spells, not domain spells) 
-- Get access to the new Epic Spells - Guardian Angel and Divine Intervention. 
- 
-**Alternative Class: Summoner** 
-Special: Can only take this at the first level and the class must be a druid. 
-This feat significantly alters how the druid class works. 
-- Loses all shapechanging abilities - therefore cannot become Shifter. 
-- Can control an unlimited number of summoned creatures. 
-- Summoner's associates share his buffs. 
-- Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. 
- 
 ====== Custom General Feats ====== ====== Custom General Feats ======
 **Fist of Iron** **Fist of Iron**
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 **Sacred Vengeance** **Sacred Vengeance**
 Type of Feat: General Type of Feat: General
-Prerequisite: Turn Undead, Extra Turning.+Prerequisite: Turn Undead
 Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier.
 Use: Automatic. Use: Automatic.
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 **Weapon Proficiency(Firearms)** **Weapon Proficiency(Firearms)**
 General Feat General Feat
-Prerequisites: Weapon proficiency(Exotic) or Gnome Race +Prerequisites: Weapon proficiency(Exotic), base attack bonus +1 or higher
 Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level.
 +This feat allows effective use of the pistol and rifle weapons.
  
 **Feint** **Feint**
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 Prerequisite: Dex 19, Wis 19, Point Blank Shot, arrow of death class feature. Prerequisite: Dex 19, Wis 19, Point Blank Shot, arrow of death class feature.
 Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack.
 +Use: Automatic.
 +
 +**Improved Death Attack I-X**
 +Type of Feat: Epic, General
 +Prerequisite: Death attack class feature, sneak attack +5d6.
 +Specifics: Add +2 to the DC of your death attack. You can gain this feat multiple times. Its effects stack.
 Use: Automatic. Use: Automatic.
  
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies. Prerequisite: Bane of Enemies, Spot 30 ranks, five or more favored enemies.
-Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or die instantly. Creatures immune to critical hits can’t be affected by this feat.+Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 Use: Automatic. Use: Automatic.
  
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3.  Prerequisite: Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3. 
-Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range. +Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. <del>This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.</del> 
 Use: Automatic. Use: Automatic.
  
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  Prerequisite: Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3. 
-Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or die instantly. Creatures who are immune to critical hits are not affected by this feat.+Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.
 Use: Automatic. Use: Automatic.
  
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 Use: Automatic. Use: Automatic.
  
-**Mass Crafting**+<del>**Mass Crafting**
 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Brew Potion, Craft Wand, Scribe Scroll, Spellcaster Level 20th+ Prerequisite: Brew Potion, Craft Wand, Scribe Scroll, Spellcaster Level 20th+
 Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences. Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences.
 Use: Automatic. Use: Automatic.
-Selectable by: Wizard, Sorcerer, Cleric, Druid level 20++Selectable by: Wizard, Sorcerer, Cleric, Druid level 20+</del>
  
 **Combat Archery** **Combat Archery**
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 Use: Automatic. Use: Automatic.
 Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter
 +Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log.
  
 **Vile Strike** **Vile Strike**
 Type of Feat: Epic, General Type of Feat: Epic, General
-Prerequisite: Smite Evil, Cha 25+, Evil Alignment.+Prerequisite: Smite Good, Cha 25+, Evil Alignment.
 Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures.
 Use: Automatic. Use: Automatic.
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 Use: Cast.</del> Use: Cast.</del>
  
 +**Eldritch Sculptor**
 +**Type of Feat:** Epic
 +**Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24.
 +**Specifics:** Eldricht blas deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120'.
 +You also gain +2 on all attack rolls with your eldritch blast.
 +**Use:** Automatic.
 +
 +**Lord of All Essences**
 +**Type of Feat:** Epic
 +**Prerequisite:** One least, lesser, greater, and dark eldritch essence invocation, Spellcraft 24 ranks.
 +**Specifics:** When you use the eldritch blast ability, you can apply two eldritch essence invocations simultaneously. You could choose to fire an eldritch blast with both the binding blast and noxious blast eldritch essences. This also allows you to apply the same effect twice, though this is not beneficial in the case of all eldritch essences. The effects of each essence are resolved separately. If you imbue your eldritch blast with two different types of damage, half of the damage (rounded down) is dealt by each source. You must choose which essences you will use in conjunction with your eldritch blast before you start your action. If you possess the Eldritch Sculptor feat, you can apply two eldritch essence invocations to both your eldritch blasts in a single round. Activating this ability is part of the action to use an eldritch blast.
 +In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability.
 +You can use this feat to toggle which essence slot your activated essence invocations go into.
 +**Use:** Selected.
 +
 +
 +
 +====== LAST UNSORTED ADDITION ======
 +
 +**Improved Aura of Despair** 
 +Type of feat: Class
 +Prerequisite: Cha 25, aura of despair class ability.
 +Specifics: Your aura of despair causes a -4 morale penalty on all saving throws.
 +Use: Automatic.
 +
 +<del>**Blood magic** 
 +Type of Feat: Epic, General
 +Prerequisite: 21 Con, Ability to cast 9th level of arcane spells
 +Specifics: Casting spells costs hit points instead of spell points. The usual spell cost is double though.
 +Additionally, any spell points regeneration is converted into life regeneration.
 +Use: Automatic.</del>
 +
 +**Greater Two-Weapon Fighting**
 +Type of feat: General
 +Prerequisite: Dex 19+, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11
 +Specifics: You get a third attack with your off-hand weapon, albeit at a -10 penalty.
 +Use: Automatic
 +
 +**Perfect Two-Weapon Fighting**
 +Type of feat: General, Epic
 +Prerequisite: Dex 25+, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting
 +Specifics: You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons.
 +Use: Automatic
 +
 +**Exceptional Deflection**
 +Type of Feat: Epic, General
 +Prerequisite: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike. 
 +Specifics: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. 
 +Use: Automatic.
 +
 +**Infinite Deflection**
 +Type of Feat: Epic, General
 +Prerequisite: Dex 25+, Lightning Reflexes, Deflect Arrows, Improved Unarmed Strike. 
 +Specifics: You may perform any number of deflections each round, as the Deflect Arrows feat. However each projectile you deflect after first will have a cumulative +5 DC.
 +Use: Automatic.
 +
 +
 +**Precise Shot**
 +Type of Feat: General
 +Prerequisite: None.
 +Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee.
 +Use: Automatic.
 +
 +**Servant of Heavens**
 +Type of Feat: Exalted.
 +Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf.
 +Your alignment changes to Lawful Good and can never be changed anymore.
 +Use: Automatic. 
 +Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it )
 +
 +**Quicken Turning**
 +Type of Feat: General
 +Prerequisite: Turn Undead
 +Specifics: You can turn or rebuke undead as a free action. 
 +This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield.
 +Use: Selected.
  
en/feat-new.1642009280.txt.gz · Last modified: 2022/01/12 17:41 by razyel