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en:feat-new [2022/01/12 17:41] – razyel | en:feat-new [2025/01/18 15:05] (current) – change instakill to double damage miscm | ||
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- | ====== Custom Special Feats ====== | ||
- | **Alternative Class: Healer** | ||
- | Special: Can only take this at first level and the class must be cleric. | ||
- | This feat significantly alters how cleric class works. | ||
- | - Healer cannot use any buffing spells granting attack bonus or damage. | ||
- | - All buffing spells are cast on whole party in colossal radius.(Only works with cleric spells, not domain spells) | ||
- | - Get access to the new Epic Spells - Guardian Angel and Divine Intervention. | ||
- | |||
- | **Alternative Class: Summoner** | ||
- | Special: Can only take this at the first level and the class must be a druid. | ||
- | This feat significantly alters how the druid class works. | ||
- | - Loses all shapechanging abilities - therefore cannot become Shifter. | ||
- | - Can control an unlimited number of summoned creatures. | ||
- | - Summoner' | ||
- | - Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. | ||
- | |||
====== Custom General Feats ====== | ====== Custom General Feats ====== | ||
**Fist of Iron** | **Fist of Iron** | ||
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**Sacred Vengeance** | **Sacred Vengeance** | ||
Type of Feat: General | Type of Feat: General | ||
- | Prerequisite: | + | Prerequisite: |
Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | ||
Use: Automatic. | Use: Automatic. | ||
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**Weapon Proficiency(Firearms)** | **Weapon Proficiency(Firearms)** | ||
General Feat | General Feat | ||
- | Prerequisites: | + | Prerequisites: |
Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. | Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. | ||
+ | This feat allows effective use of the pistol and rifle weapons. | ||
**Feint** | **Feint** | ||
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Prerequisite: | Prerequisite: | ||
Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. | Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. | ||
+ | Use: Automatic. | ||
+ | |||
+ | **Improved Death Attack I-X** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: Add +2 to the DC of your death attack. You can gain this feat multiple times. Its effects stack. | ||
Use: Automatic. | Use: Automatic. | ||
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Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or die instantly. Creatures immune to critical hits can’t be affected by this feat. | + | Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat. |
Use: Automatic. | Use: Automatic. | ||
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Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range. | + | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. |
Use: Automatic. | Use: Automatic. | ||
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Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character' | + | Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character' |
Use: Automatic. | Use: Automatic. | ||
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Use: Automatic. | Use: Automatic. | ||
- | **Mass Crafting** | + | <del>**Mass Crafting** |
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences. | Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences. | ||
Use: Automatic. | Use: Automatic. | ||
- | Selectable by: Wizard, Sorcerer, Cleric, Druid level 20+ | + | Selectable by: Wizard, Sorcerer, Cleric, Druid level 20+</ |
**Combat Archery** | **Combat Archery** | ||
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Use: Automatic. | Use: Automatic. | ||
Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | ||
+ | Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. | ||
**Vile Strike** | **Vile Strike** | ||
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
- | Prerequisite: | + | Prerequisite: |
Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | ||
Use: Automatic. | Use: Automatic. | ||
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Use: Cast.</ | Use: Cast.</ | ||
+ | **Eldritch Sculptor** | ||
+ | **Type of Feat:** Epic | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | You also gain +2 on all attack rolls with your eldritch blast. | ||
+ | **Use:** Automatic. | ||
+ | |||
+ | **Lord of All Essences** | ||
+ | **Type of Feat:** Epic | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. | ||
+ | You can use this feat to toggle which essence slot your activated essence invocations go into. | ||
+ | **Use:** Selected. | ||
+ | |||
+ | |||
+ | |||
+ | ====== LAST UNSORTED ADDITION ====== | ||
+ | |||
+ | **Improved Aura of Despair** | ||
+ | Type of feat: Class | ||
+ | Prerequisite: | ||
+ | Specifics: Your aura of despair causes a -4 morale penalty on all saving throws. | ||
+ | Use: Automatic. | ||
+ | |||
+ | < | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: Casting spells costs hit points instead of spell points. The usual spell cost is double though. | ||
+ | Additionally, | ||
+ | Use: Automatic.</ | ||
+ | |||
+ | **Greater Two-Weapon Fighting** | ||
+ | Type of feat: General | ||
+ | Prerequisite: | ||
+ | Specifics: You get a third attack with your off-hand weapon, albeit at a -10 penalty. | ||
+ | Use: Automatic | ||
+ | |||
+ | **Perfect Two-Weapon Fighting** | ||
+ | Type of feat: General, Epic | ||
+ | Prerequisite: | ||
+ | Specifics: You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons. | ||
+ | Use: Automatic | ||
+ | |||
+ | **Exceptional Deflection** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. | ||
+ | Use: Automatic. | ||
+ | |||
+ | **Infinite Deflection** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: You may perform any number of deflections each round, as the Deflect Arrows feat. However each projectile you deflect after first will have a cumulative +5 DC. | ||
+ | Use: Automatic. | ||
+ | |||
+ | |||
+ | **Precise Shot** | ||
+ | Type of Feat: General | ||
+ | Prerequisite: | ||
+ | Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee. | ||
+ | Use: Automatic. | ||
+ | |||
+ | **Servant of Heavens** | ||
+ | Type of Feat: Exalted. | ||
+ | Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. | ||
+ | Your alignment changes to Lawful Good and can never be changed anymore. | ||
+ | Use: Automatic. | ||
+ | Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) | ||
+ | |||
+ | **Quicken Turning** | ||
+ | Type of Feat: General | ||
+ | Prerequisite: | ||
+ | Specifics: You can turn or rebuke undead as a free action. | ||
+ | This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. | ||
+ | Use: Selected. | ||