===== Feat Changes ===== The feats below function differently than the base game versions. ==== Blinding speed ==== * grants permanent, undispellable haste ==== Brew Potion, Craft Wand, Scribe Scroll ==== * They were removed from the game and will be superseded by //alchemy crafting// once fully implemented. ==== Circle kick ==== * Character goes back to attacking his original target ==== Devastating critical ==== * Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack. * Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or **take double damage** (e.g. x3 -> x6). * Creatures who are immune to critical hits are not affected by this feat. * The DC of the save is 10 + ½ character level + strength modifier. ==== Divine Might ==== * has different VFX when used by BG ==== Epic Spells ==== * The following epic spell feats can no longer be selected during level-up: * Mummy dust * Dragon knight * Greater ruin * Epic mage armor * Hellball * Epic warding * The epic spells above and many other custom ones are [[en:spell-epic | granted by magical books instead]]. You need the feat [[en:feat-new#custom_epic_feats|Epic spellcasting]] and find a special area to study the books. * These books however are very rare so build accordingly. ==== Epic Toughness I-X ==== * grants 30 hitpoints ==== Epic weapon focus ==== * Prerequisite: Greater weapon focus (8 //fighter// levels required) ==== Epic weapon specialization ==== * Prerequisite: Greater weapon specialization (12 //fighter// levels required) ==== Evasion and Improved Evasion ==== * Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place. * All shields work, though. ==== Flurry of blows ==== * The effects of flurry of blows only work while the Monk wears clothing (robe). * Exception: A [[en:class-changes:shou-disciple | Shou Disciple]] can use it even in light armor. ==== Hail of Arrows ==== * character shoots only targets in 30meter radius, however the feat now performs real attacks which uses bow ammunition and deal real damage ==== Lasting Inspiration ==== * Duration of song +20 rounds (maximum 10base + 20lasting +5 lingering + items) ==== Terrifying rage ==== * DC is 10+1/2 barbarian class level+intimidate ranks/5 * each NPC rolls only once ==== Weapon Focus, Improved Critical ==== * Instead of selecting a single weapon, you select a [[en:ruleset#weapons | weapon group]] that contains up to three weapons. * There is also a group for //spells// which includes melee and ranged touch attacks.