(BASE CLASS)
The Swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making them a versatile character indeed.

Hit Dice: d10.
Proficiencies: Swashbucklers are proficient with simple and martial weapons, and light armor.
Skill Points: 4 + Int Modifier (x 4 at 1st level).
Primary Saving throw(s): fortitude.
Base Attack Bonus: +1/level.

ABILITIES:

Level
1: Weapon Finesse
2: Grace +1
3: Insightful Strike
5: Dodge
7: Mobility
8: Improved Flanking
10: Dodge +2
11: Luck of Heroes, Grace +2
14: Weakening Critical
15: Dodge +3
17: Slippery Mind
19: Wounding Critical
20: Grace +3, Dodge +4

Class Features
All of the following are class features of the swashbuckler.

Grace (Ex): A swashbuckler gains a +1 competence bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level and to +3 at 20th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.

Insightful Strike (Ex): At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.

Dodge Bonus (Ex): +1Dodge AC per 5Level on a single opponent in melee. Just like Dodge Feat . A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.

Improved Flanking (Ex): A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks. (Other characters flanking with the swashbuckler don't gain this increased bonus.)

Weakening Critical (Ex): A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

Wounding Critical (Ex): A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler's weakening critical class feature.) Creatures immune to critical hits are immune to this effect.