Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.
Class Type: Prestige class.
Hit Die: d10.
Proficiencies: Martial and Monk, Light Armor.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Hide, Listen, Move Silently, Parry, Persuade, Spot, Tumble.
Primary Saving Throw(s): Fort, Ref.
Base Attack Bonus: +1/level.
Primary Ability: Dexterity.
Maximum Level: 5.
Spellcasting: None.
Feats: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike
Skills: Tumble 4 ranks
Base Attack Bonus: +3
Base Reflex Save: +2
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +2 | +0 | Armor and Shield Limitation, Shou Dodge +1, Unarmed Strike 1d6 |
| 2 | +2 | +3 | +3 | +0 | Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8 |
| 3 | +3 | +3 | +3 | +1 | Martial Flurry (Light), Unarmed Strike 1d10 |
| 4 | +4 | +4 | +4 | +1 | Bonus Feat, Shou Dodge +3 |
| 5 | +5 | +4 | +4 | +1 | Martial Flurry (Any), Unarmed Strike 2d6 |
| Feature | Level(s) | Description |
|---|---|---|
| Armor and Shield Limitation | 1 | Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor do. Use: Automatic. |
| Shou Dodge | 1, 2, 4 | Improves the Shou Disciple's dodge bonus. The current bonus is shown in the level progression. Use: Automatic. |
| Martial Flurry (Light) | 3 | Allows flurry of blows with light melee weapons, including while using light armor. Use: Automatic. |
| Martial Flurry (Any) | 5 | Allows flurry of blows with any melee weapon. Use: Automatic. |
| Unarmed Strike | 1, 2, 3, 5 | Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic. |
| Bonus Feat | 2, 4 | Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected. |
| Class Level | Available Bonus Feats |
|---|---|
| 2 | Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse |
| 4 | Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization |
A selected feat must meet its normal prerequisites.