Table of Contents

Rogue

Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats.

Class Type: Base class.
Hit Die: d6.
Proficiencies: All simple weapons, plus rapier, shortbow, short sword, and light armor.
Skill Points: 8 + Int Modifier.
Class Skills: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
Primary Saving throw(s): Reflex.
Base Attack Bonus: +3/4 levels.
Primary Ability: Dexterity.
Maximum Level: None.
Spellcasting: None.


Requirements

None.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Sneak Attack +1d6, Trap damage scales with Rogue levels
2nd +1 +0 +3 +0 Evasion
3rd +2 +1 +3 +1 Uncanny Dodge, Sneak Attack +2d6
4th +3 +1 +4 +1
5th +3 +1 +4 +1 Sneak Attack +3d6
6th +4 +2 +5 +2 Uncanny Dodge improves
7th +5 +2 +5 +2 Sneak Attack +4d6
8th +6 +2 +6 +2
9th +6 +3 +6 +3 Sneak Attack +5d6
10th +7 +3 +7 +3 Rogue Special Ability; custom feats available
11th +8 +3 +7 +3 Uncanny Dodge improves, Sneak Attack +6d6
12th +9 +4 +8 +4
13th +9 +4 +8 +4 Sneak Attack +7d6, Rogue Special Ability; custom feats available
14th +10 +4 +9 +4 Uncanny Dodge improves
15th +11 +5 +9 +5 Sneak Attack +8d6
16th +12 +5 +10 +5 Rogue Special Ability; custom feats available
17th +12 +5 +10 +5 Uncanny Dodge improves, Sneak Attack +9d6
18th +13 +6 +11 +6
19th +14 +6 +11 +6 Sneak Attack +10d6, Rogue Special Ability; custom feats available
20th +15 +6 +12 +6 Uncanny Dodge improves

Class Features

Feature Description
Sneak Attack Deals +1d6 damage at Rogue level 1 and an additional +1d6 every 2 Rogue levels thereafter when the target is vulnerable to sneak attacks. This damage is not multiplied on a critical hit; creatures immune to critical hits are immune. Use: Automatic.
Evasion When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic.
Uncanny Dodge Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. From Rogue level 6 it grants +1 on Reflex saves against traps; this bonus improves at levels 11, 14, 17, and 20, then by another +1 every 3 Rogue levels. Use: Automatic.
Trap Damage Traps set by the Rogue gain additional damage based on the character's Rogue levels. Use: Automatic.
Rogue Special Ability At Rogue levels 10, 13, 16, and 19, the Rogue selects a special ability. Arkhalia's custom Rogue feats can be selected in these slots. Use: Automatic.

Custom Rogue Special Feats

Feat Description Use
Extended Trap Any trap with specified duration has its duration doubled. Automatic
Widen Trap Any trap that can target more than one target has its area of effect doubled; no effect on single-target traps. Automatic
Secured Trap Handling Your traps no longer harm you or your allies. Automatic
Manual Trap Explosion Manually trigger a selected trap as if someone stepped into it; single-target traps have no effect. Selected
Timestop Trap Sets a magical trap that casts a weaker Time Stop; for 10 seconds, time slows for all but the rogue. Selected

Epic Rogue

Hit Die: d6.
Skill Points: 8 + Int Modifier.

Epic Bonus Feats: one bonus feat every 4 class levels after level 20.

Epic Rogue Bonus Feats List:
Epic Improved Sneak Attack, Epic Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Superior Initiative, Epic Dodge, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage, Trap Sense.