====== Rogue ====== {{:en:class-changes:rogue.png?nolink&400 |}} Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats. **Class Type**: Base class. **Hit Die**: d6. **Proficiencies**: All simple weapons, plus rapier, shortbow, short sword, and light armor. **Skill Points**: 8 + Int Modifier. **Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device. **Primary Saving throw(s)**: Reflex. **Base Attack Bonus**: +3/4 levels. **Primary Ability**: Dexterity. **Maximum Level**: None. **Spellcasting**: None. ---- ===== Requirements ===== None. ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, __Trap damage scales with Rogue levels__ | | 2nd | +1 | +0 | +3 | +0 | Evasion | | 3rd | +2 | +1 | +3 | +1 | Uncanny Dodge, Sneak Attack +2d6 | | 4th | +3 | +1 | +4 | +1 | | | 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | | 6th | +4 | +2 | +5 | +2 | Uncanny Dodge improves | | 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | | 8th | +6 | +2 | +6 | +2 | | | 9th | +6 | +3 | +6 | +3 | Sneak Attack +5d6 | | 10th | +7 | +3 | +7 | +3 | __Rogue Special Ability; custom feats available__ | | 11th | +8 | +3 | +7 | +3 | Uncanny Dodge improves, Sneak Attack +6d6 | | 12th | +9 | +4 | +8 | +4 | | | 13th | +9 | +4 | +8 | +4 | Sneak Attack +7d6, __Rogue Special Ability; custom feats available__ | | 14th | +10 | +4 | +9 | +4 | Uncanny Dodge improves | | 15th | +11 | +5 | +9 | +5 | Sneak Attack +8d6 | | 16th | +12 | +5 | +10 | +5 | __Rogue Special Ability; custom feats available__ | | 17th | +12 | +5 | +10 | +5 | Uncanny Dodge improves, Sneak Attack +9d6 | | 18th | +13 | +6 | +11 | +6 | | | 19th | +14 | +6 | +11 | +6 | Sneak Attack +10d6, __Rogue Special Ability; custom feats available__ | | 20th | +15 | +6 | +12 | +6 | Uncanny Dodge improves | ===== Class Features ===== ^ Feature ^ Description ^ | Sneak Attack | Deals +1d6 damage at Rogue level 1 and an additional +1d6 every 2 Rogue levels thereafter when the target is vulnerable to sneak attacks. This damage is not multiplied on a critical hit; creatures immune to critical hits are immune. Use: Automatic. | | Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | | Uncanny Dodge | Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. From Rogue level 6 it grants +1 on Reflex saves against traps; this bonus improves at levels 11, 14, 17, and 20, then by another +1 every 3 Rogue levels. Use: Automatic. | | Trap Damage | __Traps set by the Rogue gain additional damage based on the character's Rogue levels.__ Use: Automatic. | | Rogue Special Ability | At Rogue levels 10, 13, 16, and 19, the Rogue selects a special ability. __Arkhalia's custom Rogue feats can be selected in these slots.__ Use: Automatic. | ===== Custom Rogue Special Feats ===== ^ Feat ^ Description ^ Use ^ | Extended Trap | Any trap with specified duration has its duration doubled. | Automatic | | Widen Trap | Any trap that can target more than one target has its area of effect doubled; no effect on single-target traps. | Automatic | | Secured Trap Handling | Your traps no longer harm you or your allies. | Automatic | | Manual Trap Explosion | Manually trigger a selected trap as if someone stepped into it; single-target traps have no effect. | Selected | | Timestop Trap | Sets a magical trap that casts a weaker Time Stop; for 10 seconds, time slows for all but the rogue. | Selected | ===== Epic Rogue ===== **Hit Die**: d6. **Skill Points**: 8 + Int Modifier. **Epic Bonus Feats**: one bonus feat every 4 class levels after level 20. **Epic Rogue Bonus Feats List**: Epic Improved Sneak Attack, Epic Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Superior Initiative, Epic Dodge, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage, Trap Sense.