Rangers are wilderness warriors with favored enemies, tracking talents, animal companions, combat style feats, and divine nature spellcasting.
Class Type: Base class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, light armor, medium armor, and shields.
Skill Points: 4 + Int Modifier.
Class Skills: Animal Empathy, Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot.
Primary Saving throw(s): Fortitude, Reflex.
Base Attack Bonus: +1/level.
Primary Ability: Wisdom.
Maximum Level: None.
Spellcasting: Divine, Wisdom-based.
None.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | Trackless Step, Dual-Wield, Favored Enemy: initial bonus +2 |
| 2nd | +2 | +3 | +3 | +0 | |
| 3rd | +3 | +3 | +3 | +1 | |
| 4th | +4 | +4 | +4 | +1 | Animal Companion: combined Ranger/Druid level |
| 5th | +5 | +4 | +4 | +1 | Additional Favored Enemy; favored-enemy bonus +1 |
| 6th | +6 | +5 | +5 | +2 | |
| 7th | +7 | +5 | +5 | +2 | Woodland Stride |
| 8th | +8 | +6 | +6 | +2 | |
| 9th | +9 | +6 | +6 | +3 | Improved Two-Weapon Fighting, Evasion |
| 10th | +10 | +7 | +7 | +3 | Additional Favored Enemy; favored-enemy bonus +1 |
| 11th | +11 | +7 | +7 | +3 | |
| 12th | +12 | +8 | +8 | +4 | |
| 13th | +13 | +8 | +8 | +4 | |
| 14th | +14 | +9 | +9 | +4 | |
| 15th | +15 | +9 | +9 | +5 | Additional Favored Enemy; favored-enemy bonus +1 |
| 16th | +16 | +10 | +10 | +5 | |
| 17th | +17 | +10 | +10 | +5 | Hide in Plain Sight |
| 18th | +18 | +11 | +11 | +6 | |
| 19th | +19 | +11 | +11 | +6 | |
| 20th | +20 | +12 | +12 | +6 | Additional Favored Enemy; favored-enemy bonus +1 |
| Class level | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|
| 1st | - | - | - | - |
| 2nd | - | - | - | - |
| 3rd | - | - | - | - |
| 4th | 0 | - | - | - |
| 5th | 0 | - | - | - |
| 6th | 1 | - | - | - |
| 7th | 1 | - | - | - |
| 8th | 1 | 0 | - | - |
| 9th | 1 | 0 | - | - |
| 10th | 1 | 1 | - | - |
| 11th | 1 | 1 | 0 | - |
| 12th | 1 | 1 | 1 | - |
| 13th | 1 | 1 | 1 | - |
| 14th | 1 | 1 | 1 | 0 |
| 15th | 2 | 1 | 1 | 1 |
| 16th | 2 | 2 | 1 | 1 |
| 17th | 2 | 2 | 2 | 1 |
| 18th | 3 | 2 | 2 | 1 |
| 19th | 3 | 3 | 3 | 2 |
| 20th | 3 | 3 | 3 | 3 |
These are base spell slots before bonus spell slots from ability scores or items. A value of 0 means the class can cast that spell level only with a bonus spell slot.
| Feature | Description |
|---|---|
| Trackless Step | Grants +4 competence to Hide and Move Silently checks in wilderness areas. Use: Automatic. |
| Woodland Stride | Grants immunity to Grease, Web, and Entangle. Ranger gains Woodland Stride at level 7 on Arkhalia. Use: Automatic. |
| Improved Two-Weapon Fighting | Grants a second off-hand attack at a -5 attack penalty. Use: Automatic. |
| Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Ranger gains Evasion at level 9 on Arkhalia. Use: Automatic. |
| Hide in Plain Sight | Allows the character to use Hide while observed; disengaging from enemies may still be necessary before hiding successfully. Ranger gains Hide in Plain Sight at level 17 on Arkhalia. Use: Automatic. |
| Animal Companion | Summons an animal companion once per day until it is killed or unsummoned. Ranger gains Animal Companion at level 4 on Arkhalia; companion level equals combined Ranger and Druid levels. Use: Selected. |
| Dual-Wield | While wearing light armor, grants the benefits of Two-Weapon Fighting and Ambidexterity. These benefits are lost in medium or heavy armor. Use: Automatic. |
| Favored Enemy | The first Favored Enemy grants a +2 bonus at pre-epic levels instead of +1. Each additional Favored Enemy increases the bonus against all favored enemies by +1. Use: Automatic. |
Changed Ranger spells: Longstrider (1st), Barkskin (2nd), Owl's Wisdom (2nd), Endurance (2nd), and Spike Growth (2nd).
Spellcasting ability: Wisdom.
| Spell level | Spells |
|---|---|
| 1st | Camouflage, Cure Light Wounds, Entangle, Grease, Longstrider, Magic Fang, Resist Elements, Summon Nature's Ally I, Ultravision |
| 2nd | Barkskin, Cat's Grace, Endurance, Hold Animal, One with the Land, Owl's Wisdom, Protection from Elements, Sleep, Spike Growth, Summon Nature's Ally II |
| 3rd | Aid, Blade Thirst, Cure Moderate Wounds, Greater Magic Fang, Invisibility Purge, Mass Ultravision, Neutralize Poison, Remove Disease, Summon Nature's Ally III |
| 4th | Animal Growth, Cure Serious Wounds, Freedom of Movement, Mass Camouflage, Polymorph Self, Summon Nature's Ally IV |
Hit Die: d10.
Skill Points: 4 + Int Modifier.
Level 21 - Bane of Enemies: Weapons used against favored enemies gain +2 attack and +2d6 damage.
Epic Bonus Feats: one bonus feat every 3 class levels after level 20.
Epic Ranger Bonus Feats List:
Epic Spell Focus, Greater Spell Focus, Epic Bane of Enemies, Epic Blinding Speed, Epic Prowess, Epic Weapon Focus, Epic Improved Combat Casting, Epic Toughness, Epic Perfect Health, Death of Enemies, Improved Favored Enemy I-X, Fast Healing I-III, Two-Weapon Rend, Combat Archery.