====== Monk ====== {{:en:class-changes:monk.png?nolink&400 |}} Monks are disciplined martial artists using unarmed combat, mobility, saving throws, ki abilities, and defensive class features. **Class Type**: Base class. **Hit Die**: d8. **Proficiencies**: Monk weapons; __quarterstaff counts as a Monk weapon__; no armor or shield proficiencies. **Skill Points**: 4 + Int Modifier. **Class Skills**: Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Spot, Tumble. **Primary Saving throw(s)**: Fortitude, Reflex, Will. **Base Attack Bonus**: __+3/4 levels with normal -5 iterative attack progression__. **Primary Ability**: Dexterity. **Maximum Level**: None. **Spellcasting**: None. ---- ===== Requirements ===== **Alignment**: Any lawful. ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1st | +0 | +2 | +2 | +2 | Improved Unarmed Strike, __Flurry of Blows: 1 extra attack, -2 attack penalty__, Evasion, Stunning Fist, Monk AC Bonus, Cleave | | 2nd | +1 | +3 | +3 | +3 | Deflect Arrows | | 3rd | +2 | +3 | +3 | +3 | Fast Movement, Still Mind | | 4th | +3 | +4 | +4 | +4 | | | 5th | +3 | +4 | +4 | +4 | Purity of Body, __Flurry of Blows penalty improves to -1__ | | 6th | +4 | +5 | +5 | +5 | Improved Knockdown, Knockdown | | 7th | +5 | +5 | +5 | +5 | Wholeness of Body | | 8th | +6 | +6 | +6 | +6 | | | 9th | +6 | +6 | +6 | +6 | Improved Evasion, __Flurry of Blows penalty removed__ | | 10th | +7 | +7 | +7 | +7 | Ki Strike | | 11th | +8 | +7 | +7 | +7 | Diamond Body, __Greater Flurry: 2 extra attacks__ | | 12th | +9 | +8 | +8 | +8 | Diamond Soul, Abundant Step | | 13th | +9 | +8 | +8 | +8 | Ki Strike +2 | | 14th | +10 | +9 | +9 | +9 | | | 15th | +11 | +9 | +9 | +9 | Quivering Palm | | 16th | +12 | +10 | +10 | +10 | Ki Strike +3 | | 17th | +12 | +10 | +10 | +10 | Timeless Body | | 18th | +13 | +11 | +11 | +11 | Empty Body | | 19th | +14 | +11 | +11 | +11 | | | 20th | +15 | +12 | +12 | +12 | Perfect Self | ===== Class Features ===== ^ Feature ^ Description ^ | Improved Unarmed Strike | Unarmed attacks no longer provoke attacks of opportunity. Use: Automatic. | | Flurry of Blows | __Flurry of Blows grants one extra attack at Monk levels 1-10. Its attack penalty improves from -2 to -1 at level 5 and disappears at level 9. At level 11, Greater Flurry grants a second extra attack.__ Use: Combat. | | Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | | Fast Movement | Increases movement speed, scaling with Monk level. Use: Automatic. | | Stunning Fist | Usable once per day per Monk level without the normal attack or damage penalties. On a hit, the target must pass a Fortitude save against DC 10 + half character level + Wisdom modifier or be stunned for 1 round. Creatures immune to critical hits are immune. Use: Selected. | | Deflect Arrows | While not flat-footed, attempts to deflect one incoming missile attack per round with a Reflex save against DC 20. Use: Automatic. | | Still Mind | Grants +2 competence on saving throws against mind-affecting spells and effects. Use: Automatic. | | Purity of Body | Grants immunity to non-magical diseases. Use: Automatic. | | Wholeness of Body | __Once per day, heals Monk level + (Monk level x Wisdom modifier) hit points.__ Use: Selected. | | Improved Evasion | A successful Reflex save against a half-damage effect prevents all damage; a failed save takes only half damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | | Ki Strike | __Unarmed attacks gain the listed attack bonus and count as magical for overcoming damage reduction: +1 at level 10, +2 at level 13, and +3 at level 16.__ Use: Automatic. | | Diamond Body | Grants immunity to poison. Use: Automatic. | | Diamond Soul | Grants spell resistance equal to Monk level + 10. Use: Automatic. | | Perfect Self | Grants immunity to mind-affecting spells and effects and damage reduction 20/+1. Use: Automatic. | | Improved Knockdown | Counts as one size category larger when making Knockdown attempts. Use: Selected. | | Monk AC Bonus | Adds the Wisdom modifier and the Monk class AC progression to Armor Class while unarmored. Use: Automatic. | | Quivering Palm | Once per day, a successful attack forces a Fortitude save against DC 10 + half Monk level + Wisdom modifier or kills the target. __It can affect targets of any level; creatures immune to critical hits remain immune.__ Use: Selected. | | Abundant Step | __At Monk level 12 or higher, the monk can slip magically between spaces; caster level for this effect is half Monk level, rounded down. The monk can pass through or occupy the same space as other creatures.__ Use: Selected. | | Timeless Body | __At Monk level 17, the monk no longer takes ability-score penalties for aging and cannot be magically aged. Existing aging penalties remain, aging bonuses still apply, and old age is not a gameplay death condition.__ Use: Automatic. | | Empty Body | Grants 50% concealment. Use: Selected. | | Knockdown | Makes a melee attack at -4; on a hit, the target makes an opposed Discipline check against the attack roll or is knocked prone. Size modifiers apply. Use: Selected. | | Cleave | After killing an opponent, grants one free melee attack against another opponent in reach. Use: Automatic. | | Unarmed Equipment | __Gloves are equipped in the main-hand slot.__ | ===== Monk Unarmed Damage ===== ^ Monk level ^ Small ^ Medium ^ Large ^ | 1st-3rd | 1d4 | 1d6 | 1d8 | | 4th-7th | 1d6 | 1d8 | 2d6 | | 8th-11th | 1d8 | 1d10 | 2d8 | | 12th-15th | 1d10 | 1d12 | 3d6 | | 16th-19th | 2d6 | 2d8 | 3d8 | | 20th | 2d8 | 2d10 | 4d8 | ===== Epic Monk ===== **Hit Die**: d8. **Skill Points**: 4 + Int Modifier. **Epic Bonus Feats**: one bonus feat every 5 class levels after level 20. **Epic Monk Bonus Feats List**: Epic Armor Skin, Epic Damage Reduction, Epic Energy Resistance, Epic Improved Ki Strike, Epic Improved Spell Resistance, __Epic Prowess__, Epic Toughness, Epic Improved Stunning Fist, Epic Blinding Speed, Fast Healing I-III, Righteous Strike, Infinite Deflection, Keen Strike, Vorpal Strike.