Table of Contents

Black Flame Zealot

A secret society of holy slayers devoted to the worship of Kossuth, the Order of the Black Flame is the hidden blade of the Firelord's faith in Thay. Trained in the rites of Kossuth's temple, the Black Flame Zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to the Lord of Flames. Even the mighty zulkirs are not above Kossuth's wrath, since the Order is a sanctioned and respected means for wealthy and powerful Thayans to pursue vendettas.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: A Black Flame Zealot gains no additional proficiencies.
Skill Points: 4 + Int Modifier.
Class Skills: Concentration, Hide, Listen, Lore, Move Silently, Open Lock, Search, Spellcraft, Spot, Tumble.
Primary Saving Throw(s): Ref, Will.
Base Attack Bonus: +3/4 levels.
Primary Ability: Wisdom.
Maximum Level: 10.
Spellcasting: Advances existing spellcasting or invocations as described in Class Features.


Requirements

Alignment: Any Non-Good.
Skills: Hide 8 ranks, Lore 8 ranks, Move Silently 8 ranks.
Feats: Exotic Weapon Proficiency, Iron Will,
Sneak Attack: 1d6.
Divine Spellcasting: Must be able to cast level 2 spells.
Special: Must worship Kossuth. (Clerics taking this class must take Fire and Destruction domains.)
Special: a book of Black Flame Zealot is required to unlock the class.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +0 +0 +2 +2 Death Attack, Zealous Heart
2 +1 +0 +3 +3 Poison Use
3 +2 +1 +3 +3 Sneak Attack +1d6
4 +3 +1 +4 +4
5 +3 +1 +4 +4 Fateful Stride
6 +4 +2 +5 +5 Sneak Attack +2d6
7 +5 +2 +5 +5 Sacred Flame
8 +6 +2 +6 +6
9 +6 +3 +6 +6 Sneak Attack +3d6
10 +7 +3 +7 +7 Unholy Immolation

Class Features

Feature Level(s) Description
Death Attack 1 Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic.
Zealous Heart 1 You become immune to all forms of fear. Use: Automatic.
Poison Use 2 Removes the chance of poisoning oneself while applying poison to a weapon. Use: Automatic.
Sneak Attack 3, 6, 9, 12, 15, 18, 21, 24, 27, 30 Deals extra damage when the target is flat-footed, cannot see the attacker, or is engaged by another opponent. The damage bonus is shown in the level progression and is not multiplied on a critical hit. Creatures immune to critical hits are normally immune to sneak attacks unless another class feature explicitly overrides that immunity. Use: Automatic.
Fateful Stride 5 Black Flame Zealot gains an ability to instantly teleport onto any object he can see. Use: Selected.
Sacred Flame 7 You add 1d6 fire damage to all melee attacks with a weapon. Use: Automatic.
Unholy Immolation 10 Black Flame Zealot gains an ability to ignore any fire resistance or immunity when attacking with weapon. Additionally, any creature killed by weapon with sacred flame is immediately and utterly consumed by unholy fire and cannot be raised from dead nor resurrected. Use: Automatic.