Barbarians are front-line warriors built around rage, endurance, uncanny defense, damage reduction, and raw physical power.
Class Type: Base class.
Hit Die: d12.
Proficiencies: Simple weapons, martial weapons, light armor, medium armor, and shields.
Skill Points: 4 + Int Modifier.
Class Skills: Animal Empathy, Discipline, Heal, Intimidate, Listen, Parry, Ride, Taunt.
Primary Saving throw(s): Fortitude.
Base Attack Bonus: +1/level.
Primary Ability: Strength.
Maximum Level: None.
Spellcasting: None.
Alignment: Any non-lawful.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Illiteracy, Barbarian Fast Movement, Barbarian Rage 1/day |
| 2nd | +2 | +3 | +0 | +0 | Uncanny Dodge |
| 3rd | +3 | +3 | +1 | +1 | |
| 4th | +4 | +4 | +1 | +1 | Barbarian Rage 2/day |
| 5th | +5 | +4 | +1 | +1 | Uncanny Dodge improves |
| 6th | +6 | +5 | +2 | +2 | |
| 7th | +7 | +5 | +2 | +2 | Damage Reduction 1/- |
| 8th | +8 | +6 | +2 | +2 | Barbarian Rage 3/day |
| 9th | +9 | +6 | +3 | +3 | |
| 10th | +10 | +7 | +3 | +3 | Uncanny Dodge improves, Damage Reduction 2/- |
| 11th | +11 | +7 | +3 | +3 | |
| 12th | +12 | +8 | +4 | +4 | Barbarian Rage 4/day |
| 13th | +13 | +8 | +4 | +4 | Uncanny Dodge improves, Damage Reduction 3/- |
| 14th | +14 | +9 | +4 | +4 | Indomitable Will |
| 15th | +15 | +9 | +5 | +5 | Greater Rage |
| 16th | +16 | +10 | +5 | +5 | Uncanny Dodge improves, Barbarian Rage 5/day, Damage Reduction 4/- |
| 17th | +17 | +10 | +5 | +5 | Tireless Rage |
| 18th | +18 | +11 | +6 | +6 | |
| 19th | +19 | +11 | +6 | +6 | Uncanny Dodge improves, Damage Reduction 5/- |
| 20th | +20 | +12 | +6 | +6 | Barbarian Rage 6/day, Mighty Rage |
| Feature | Description |
|---|---|
| Illiteracy | Barbarians are the only characters who do not automatically know how to read and write. Use: Automatic. Special: A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. |
| Barbarian Fast Movement | Barbarians have 10% movement speed bonus. *todo verify if it works with haste on Arkhalia, in vanilla it doesn't. |
| Uncanny Dodge | Improves defensive awareness when the barbarian is caught off guard; later ranks improve Reflex saving throws against traps. Use: Automatic. |
| Barbarian Rage | Temporarily increases Strength and Constitution and grants a Will saving throw bonus, at the cost of armor class. Uses per day increase at Barbarian levels 4, 8, 12, 16, and 20; Greater Rage improves the rage bonuses at level 15. On Arkhalia, rage lasts 3 + the improved Constitution modifier rounds; Extended Rage adds 5 rounds, and rage bonuses do not count toward the +12 ability cap. Use: Selected. |
| Damage Reduction | Starts at Barbarian level 7 as 1/- and improves by +1/- every 3 Barbarian levels (7/10/13/16/19/22/25..). It reduces physical damage taken from each hit. Use: Automatic. |
| Indomitable Will | While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. Use: Automatic. |
| Tireless Rage | A barbarian no longer becomes fatigued at the end of his rage. Use: Automatic. |
| Mighty Rage | Improves Barbarian Rage at Barbarian level 20. On Arkhalia it is passive and upgrades Barbarian Rage rather than being used as a separate active rage ability. Use: Automatic. |
Hit Die: d12.
Skill Points: 4 + Int Modifier.
Epic Barbarian Bonus Feats List:
Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Chaotic Rage, Incite Rage, Fast Healing I-III, Superior Initiative, Terrifying Rage, Thundering Rage, Overwhelming Critical