====== Barbarian ====== {{:en:class-changes:barbarian.png?nolink&400 |}} Barbarians are front-line warriors built around rage, endurance, uncanny defense, damage reduction, and raw physical power. **Class Type**: Base class. **Hit Die**: d12. **Proficiencies**: Simple weapons, martial weapons, light armor, medium armor, and shields. **Skill Points**: 4 + Int Modifier. **Class Skills**: Animal Empathy, Discipline, Heal, Intimidate, Listen, Parry, Ride, Taunt. **Primary Saving throw(s)**: Fortitude. **Base Attack Bonus**: +1/level. **Primary Ability**: Strength. **Maximum Level**: None. **Spellcasting**: None. ---- ===== Requirements ===== **Alignment**: Any non-lawful. ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1st | +1 | +2 | +0 | +0 | Illiteracy, Barbarian Fast Movement, Barbarian Rage 1/day | | 2nd | +2 | +3 | +0 | +0 | Uncanny Dodge | | 3rd | +3 | +3 | +1 | +1 | | | 4th | +4 | +4 | +1 | +1 | Barbarian Rage 2/day | | 5th | +5 | +4 | +1 | +1 | Uncanny Dodge improves | | 6th | +6 | +5 | +2 | +2 | | | 7th | +7 | +5 | +2 | +2 | Damage Reduction 1/- | | 8th | +8 | +6 | +2 | +2 | Barbarian Rage 3/day | | 9th | +9 | +6 | +3 | +3 | | | 10th | +10 | +7 | +3 | +3 | Uncanny Dodge improves, Damage Reduction 2/- | | 11th | +11 | +7 | +3 | +3 | | | 12th | +12 | +8 | +4 | +4 | Barbarian Rage 4/day | | 13th | +13 | +8 | +4 | +4 | Uncanny Dodge improves, Damage Reduction 3/- | | 14th | +14 | +9 | +4 | +4 | Indomitable Will | | 15th | +15 | +9 | +5 | +5 | Greater Rage | | 16th | +16 | +10 | +5 | +5 | Uncanny Dodge improves, Barbarian Rage 5/day, Damage Reduction 4/- | | 17th | +17 | +10 | +5 | +5 | Tireless Rage | | 18th | +18 | +11 | +6 | +6 | | | 19th | +19 | +11 | +6 | +6 | Uncanny Dodge improves, Damage Reduction 5/- | | 20th | +20 | +12 | +6 | +6 | Barbarian Rage 6/day, Mighty Rage | ===== Class Features ===== ^ Feature ^ Description ^ | Illiteracy | Barbarians are the only characters who do not automatically know how to read and write. Use: Automatic. Special: A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. | | Barbarian Fast Movement | Barbarians have 10% movement speed bonus. *todo verify if it works with haste on Arkhalia, in vanilla it doesn't. | | Uncanny Dodge | Improves defensive awareness when the barbarian is caught off guard; later ranks improve Reflex saving throws against traps. Use: Automatic. | | Barbarian Rage | Temporarily increases Strength and Constitution and grants a Will saving throw bonus, at the cost of armor class. Uses per day increase at Barbarian levels 4, 8, 12, 16, and 20; Greater Rage improves the rage bonuses at level 15. __On Arkhalia, rage lasts 3 + the improved Constitution modifier rounds; Extended Rage adds 5 rounds, and rage bonuses do not count toward the +12 ability cap.__ Use: Selected. | | Damage Reduction | __Starts at Barbarian level 7 as 1/- and improves by +1/- every 3 Barbarian levels (7/10/13/16/19/22/25..).__ It reduces physical damage taken from each hit. Use: Automatic. | | Indomitable Will | While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. Use: Automatic. | | Tireless Rage | A barbarian no longer becomes fatigued at the end of his rage. Use: Automatic. | | Mighty Rage | __Improves Barbarian Rage at Barbarian level 20. On Arkhalia it is passive and upgrades Barbarian Rage rather than being used as a separate active rage ability.__ Use: Automatic. | ===== Arkhalia Changes ===== * __Rage duration is 3 + the improved Constitution modifier rounds. Extended Rage adds another 5 rounds.__ * __After rage ends, the barbarian is fatigued for 10 rounds: -2 Strength, -2 Dexterity, and 50% movement speed reduction.__ * __Damage reduction now starts at level 7 instead of level 11 and increases by +1/- every 3 levels thereafter.__ * __Gains Indomitable Will at level 14, granting an additional +4 bonus to Will saving throws against mind-affecting spells.__ * __Gains Tireless Rage at level 17; the barbarian no longer becomes fatigued after rage ends.__ * __Gains Mighty Rage at level 20.__ * __Mighty Rage is passive on Arkhalia and upgrades Barbarian Rage instead of being used as a separate active rage ability.__ * __Rage bonuses do not count toward the +12 ability cap.__ ===== Epic Barbarian ===== **Hit Die**: d12. **Skill Points**: 4 + Int Modifier. **Epic Barbarian Bonus Feats List**: Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Chaotic Rage, Incite Rage, Fast Healing I-III, Superior Initiative, Terrifying Rage, Thundering Rage, Overwhelming Critical