Class Level Summary: Druid (38), Monk (1), Rogue (1)
Race: Dwarf
Alignment: Lawful Neutral
Starting abilities: Str (8), Dex (14), Con (12), Wis (18), Int (14), Cha (6)
| Level | Class to Take | Ability Increase | Feats | Skills |
|---|---|---|---|---|
| 1 | Druid (1) | Extend Spell | ||
| 2 | Druid (2) | |||
| 3 | Druid (3) | Expertise | ||
| 4 | Druid (4) | Wisdom (19) | ||
| 5 | Druid (5) | |||
| 6 | Druid (6) | Improved Expertise | ||
| 7 | Druid (7) | |||
| 8 | Druid (8) | Wisdom (20) | ||
| 9 | Druid (9) | Combat Casting | ||
| 10 | Druid (10) | |||
| 11 | Druid (11) | |||
| 12 | Druid (12) | Wisdom (21) | Empower Spell | |
| 13 | Druid (13) | |||
| 14 | Druid (14) | |||
| 15 | Druid (15) | Maximize Spell | ||
| 16 | Druid (16) | Wisdom (22) | ||
| 17 | Druid (17) | |||
| 18 | Druid (18) | Spell Focus (Evocation) | ||
| 19 | Druid (19) | |||
| 20 | Druid (20) | Wisdom (23) | ||
| 21 | Druid (21) | Epic Spellcasting | Lore 24, Spellcraft 24 | |
| 22 | Monk (1) | Tumble 25 | ||
| 23 | Druid (22) | |||
| 24 | Druid (23) | Wisdom (24) | Great Wisdom I (25) | Concentration 25 |
| 25 | Druid (24) | Great Wisdom II (26) | ||
| 26 | Druid (25) | |||
| 27 | Druid (26) | Great Wisdom III (27) | Lore 30 | |
| 28 | Druid (27) | Wisdom (28) | Great Wisdom III (29) | |
| 29 | Druid (28) | Great Wisdom IV (29) | ||
| 30 | Druid (29) | Improved Combat Casting | Concentration 33 | |
| 31 | Druid (30) | |||
| 32 | Druid (31) | Wisdom (30) | ||
| 33 | Druid (32) | Dragon Shape, Armor Skin | ||
| 34 | Druid (33) | |||
| 35 | Druid (34) | |||
| 36 | Druid (35) | Wisdom (31) | Enhance Spell I | Lore 30 |
| 37 | Druid (36) | Enhance Spell II | ||
| 38 | Druid (37) | |||
| 39 | Rogue (1) | Enhance Spell III | Tumble 40, Open Lock 18, Disable Trap 20, Search 12 | |
| 40 | Druid (38) | Wisdom (32) | Concentration 43, Lore 43, Spellcraft 43, Animal Empathy 43 |
Ending abilities: Str (8), Dex (14), Con (12), Wis (32), Int (14), Cha (6)
At early levels you are using extended Summmoning spells + Magic Fang and your familiar to kill npcs. The summoning spells have been nerfed to 1 round level (+1 extra round out of leniency) it is still a spell that does highest damage per second until you get access to Call Lightning. However, you need to abandon the classic style of gameplay from other servers where you cast the summon before a fight and buff him. On Arkhalia, at least until 20+ levels you want to summon the creature inside the pack of enemies. The summon will fight immediately this way and won't waste any second moving towards them.
Once you get access to Call Lightning you can start playing the druid as a caster and spam all the aoes with also crowd control spells like Entangle, Grease and later Stonehold.
Animal companion is up to you, there isn't much choice though. Bear has the highest AB an HP so is the most common choice. Panther has nice damage with sneak, but can't really be your meat shield. Rest of the animals are bad choices mostly used because of roleplay or personal reasons.
Druid really has no problem levelling up, is one of the easiest classes to play and is very universal. I was levelling mine via quests until 15 (Sandgrove) then I did Midlebrook dungeon till 20 (do not levelup after 18 - that way you get copper coin from boss). Then giants, then swamp dungeon up to 32, then Alcatraz (but since I had no rogue skills yet I had to kill the guard which is a bit stupid…), then Agardon sewers and then Kattinwell sewers and Old Ruins. In history, druid was levelled up around Agardon Beach since the Asabis cannot knock you down in Dragon Shape. But it is boring and I personally only exp in dungeons with boss and treasure at the end.
Druid is played as a classic caster where there are no magic immune enemies. If there are you just polymorph into dragon and melee them to death or spam dragon breath them to death. Or you use dragon because the enemy has very high AB as the dragon shape has also huge AC bonus and you can reach over 100 AC with it.
Great at killing Balrog, including HC version. Minotaur Maze including HC, Drow Colony Garrison including HC, The Lake and also Werecat Cave. Could probably handle also Shadow Crypt, but untested.
Can tank party dungeons thanks to very high AC in Dragon shape, but in large party runs is not wanted due to the model hitbox and personal space issues. That being said, you can reach very high AC in Air Elemental shape as well, enough to tank most dungeons.
The classic is actually 36 Druid 3 Rogue 1 Monk for Uncanny Dodge feat which keeps dexterity portion of AC bonus while flatfooted. But it is not mandatory and can be played without. The reason my build has 38 levels is due to the legendary levels which will allow you to get 1 more feat once you get total druid level of 40. And while you can have 45 levels, it takes a while so you will want to get the main advantages as soon as possible and not wait for that extra feat at 45th level. Higher druid level also impacts damage from dragon breath.