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en:ruleset [2021/11/24 01:01] – [Ruleset changes from Community Patch] shadooow | en:ruleset [2022/02/08 11:05] – razyel | ||
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====== Ruleset changes from Community Patch ====== | ====== Ruleset changes from Community Patch ====== | ||
Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn' | Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn' | ||
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* Whip can be dual-wield. | * Whip can be dual-wield. | ||
* Flying creatures are immune to some ground spells and effects such as grease or caltrops. | * Flying creatures are immune to some ground spells and effects such as grease or caltrops. | ||
- | * Immunity to ability decrease doesn' | ||
- | * Poison and disease effects ignore immunities to those effects (for example ability decreases will ignore immunity to ability decrease), the only way to avoid that is to get immunity to poison or disease specifically. | ||
Note: This is not a full list but rather a short summary of the most important changes. For full list, refer to the Community Patch documentation. | Note: This is not a full list but rather a short summary of the most important changes. For full list, refer to the Community Patch documentation. | ||
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* < | * < | ||
* AOE spells ignore spell resistance (and spell mantle), only spell immunity applies. | * AOE spells ignore spell resistance (and spell mantle), only spell immunity applies. | ||
+ | * Immunity to ability decrease doesn' | ||
* Curse effect ignores immunity to ability decrease. | * Curse effect ignores immunity to ability decrease. | ||
+ | * Poison and disease effects ignore immunities to those effects (for example ability decreases will ignore immunity to ability decrease), the only way to avoid that is to get immunity to poison or disease specifically. | ||
+ | * Immunity to slow grants also immunity to speed decrease and vice-versa. | ||
* Hardcore Uncanny Dodge rule. | * Hardcore Uncanny Dodge rule. | ||
* Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be // | * Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be // | ||
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