User Tools

Site Tools


en:ruleset

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
en:ruleset [2021/08/18 06:39] – [Ruleset changes from Community Patch] shadooowen:ruleset [2022/02/08 11:05] razyel
Line 1: Line 1:
 +[[en:ruleset:ruleset_communitypatch|Ruleset changes from Community Patch]]
 +
 ====== Ruleset changes from Community Patch ====== ====== Ruleset changes from Community Patch ======
 Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn't know about this and then reporting it as a bug. Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn't know about this and then reporting it as a bug.
Line 19: Line 21:
 ====== Custom Ruleset changes ====== ====== Custom Ruleset changes ======
  
 +  * Fixed NWN limitation that prevents spontaneous spellcasters (bard, sorcerer, favored soul) to gain new spells know from prestige classes enhancing spellcasting (palemaster, stormlord, mystic theurghe...). Upond finalizing the level up process a custom spells known selection GUI will show up where you can select additional spells.
   * Magical Staff will is now one-handed weapon even for smaller races.   * Magical Staff will is now one-handed weapon even for smaller races.
   * Damage Resistance itemproperties stacks with each other.   * Damage Resistance itemproperties stacks with each other.
Line 29: Line 32:
   * <del>Flying creatures are immune to traps.</del>   * <del>Flying creatures are immune to traps.</del>
   * AOE spells ignore spell resistance (and spell mantle), only spell immunity applies.   * AOE spells ignore spell resistance (and spell mantle), only spell immunity applies.
 +  * Immunity to ability decrease doesn't affect penalties from items.
   * Curse effect ignores immunity to ability decrease.   * Curse effect ignores immunity to ability decrease.
 +  * Poison and disease effects ignore immunities to those effects (for example ability decreases will ignore immunity to ability decrease), the only way to avoid that is to get immunity to poison or disease specifically.  
 +  * Immunity to slow grants also immunity to speed decrease and vice-versa.
   * Hardcore Uncanny Dodge rule.   * Hardcore Uncanny Dodge rule.
   * Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be //flatfooted// for all attacks in his first //flurry//. This doesn't mean that the loser is fully flatfooted, he is flatfooted only towards the winner of the initative.   * Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be //flatfooted// for all attacks in his first //flurry//. This doesn't mean that the loser is fully flatfooted, he is flatfooted only towards the winner of the initative.
Line 35: Line 41:
   * Characters get double the bonus damage when using Power Attack feat with two-handed weapons. For this purpose, two-hand weapon refer to any non ranged weapon that prevents to use shield or weapon in off-hand. This means that small races such as halfling will get this bonus as well.   * Characters get double the bonus damage when using Power Attack feat with two-handed weapons. For this purpose, two-hand weapon refer to any non ranged weapon that prevents to use shield or weapon in off-hand. This means that small races such as halfling will get this bonus as well.
   * Damage coming from itemproperty OnHit: Wounding is no longer subject to immunities, reductions or resistances.   * Damage coming from itemproperty OnHit: Wounding is no longer subject to immunities, reductions or resistances.
 +
 +====== New Custom Effects and Conditions ======
 +
 +**Positive:**
 +{{:en:ief_music1.png?nolink|}} - Bard Song: you are under effect of Bard Song ability
 +{{:en:ief_bubble.png?nolink|}} - Waterbreathing: can breathe under water (immunity to drowning + ability to enter (under)water areas)
 +{{:en:ief_fly.png?nolink|}} - Flying: immunity to some ground spells and effects such as grease or caltrops
 +{{:en:ief_gp.png?nolink|}} - Increased GP gain
 +{{:en:ief_xp.png?nolink|}} - Increased XP gain
 +
 +**Negative:**
 +{{:en:ief_fatigue.png?nolink|}} - Fatigue: -2 strength, -2 dexterity, 50% decreased movement speed (debuff from Barbarian Rage/Frenzy)
 +{{:en:ief_music2.png?nolink|}} - Cursed Song: you are under effect of Curse Song ability
 +{{:en:ief_web.png?nolink|}} - Webbed: you are embroiled in web
 +{{:en:ief_raised.png?nolink|}} - Raised from dead: -4 attack bonus, -4 all skills, -2 all saving throws, 20% spel failure, 50% decreased movement speed
 +{{:en:ief_wounding.png?nolink|}} - Bleeding: unresistable damage each round and 50% less healing received from all sources
 +{{:en:ief_forcewalk.png?nolink|}} - Cannot be Hasted: debuff under which you cannot be hasted
 +{{:en:ief_aged.png?nolink|}} - Magically Aged
 +
 +
 +
en/ruleset.txt · Last modified: 2022/02/08 11:05 by razyel