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en:ruleset [2020/05/07 21:31] – [Custom Ruleset changes] shadooow | en:ruleset [2022/02/08 11:05] – razyel | ||
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====== Ruleset changes from Community Patch ====== | ====== Ruleset changes from Community Patch ====== | ||
Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn' | Because Arkhalia is using Community Patch there are several ruleset changes in play from this source. While all these changes are considered to be a bugfix and to be considered as a new standard, there are still players who doesn' | ||
So for reminder: | So for reminder: | ||
- | * Spell Immunity has priority over Spell Mantle. | + | * Spell Immunity has priority over Spell Mantle. |
* AOE spells (ie. various clouds and auras) will not be blocked by Spell Mantle at all. | * AOE spells (ie. various clouds and auras) will not be blocked by Spell Mantle at all. | ||
* All persistent AOEs will now disappear when their caster becomes invalid (player left game, monster died and disappeared). | * All persistent AOEs will now disappear when their caster becomes invalid (player left game, monster died and disappeared). | ||
- | * Musical instruments cannot be used under silence and has 20% chance to fail if the player is deafened. | + | * Musical instruments cannot be used under silence and has 20% chance to fail if the player is deafened. |
- | * DC for using scrolls via Use Magic Device skill is now 7+(3*InnateLevel). | + | * DC for using scrolls via Use Magic Device skill is now 7+(3*InnateLevel). InnateLevel is level of the spell ie. 0-9. |
* Reading scrolls under blindness effect (and without True Seeing) will fail. | * Reading scrolls under blindness effect (and without True Seeing) will fail. | ||
* AOE effects created from special abilities such as auras were set to be permanent, supernatural and undispellable. Effects, that are based on the AOE presence are now also undispellable. (For example, it's no longer possible to dispell effects of the silence aura without dispelling the aura first.) | * AOE effects created from special abilities such as auras were set to be permanent, supernatural and undispellable. Effects, that are based on the AOE presence are now also undispellable. (For example, it's no longer possible to dispell effects of the silence aura without dispelling the aura first.) | ||
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====== Custom Ruleset changes ====== | ====== Custom Ruleset changes ====== | ||
+ | * Fixed NWN limitation that prevents spontaneous spellcasters (bard, sorcerer, favored soul) to gain new spells know from prestige classes enhancing spellcasting (palemaster, | ||
* Magical Staff will is now one-handed weapon even for smaller races. | * Magical Staff will is now one-handed weapon even for smaller races. | ||
* Damage Resistance itemproperties stacks with each other. | * Damage Resistance itemproperties stacks with each other. | ||
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* Duration of all disable effects from all sources (stuns, paralysis, fear, etc.) is now capped at 3 rounds, or 6 if the spell was extended. Petrification is excluded from this rule and is still permanent. //Note, that there might be items and monsters that allows to expand this limitation.// | * Duration of all disable effects from all sources (stuns, paralysis, fear, etc.) is now capped at 3 rounds, or 6 if the spell was extended. Petrification is excluded from this rule and is still permanent. //Note, that there might be items and monsters that allows to expand this limitation.// | ||
* Poisons can stack. | * Poisons can stack. | ||
- | * Flying creatures are immune to traps. | + | * <del>Flying creatures are immune to traps.</ |
* AOE spells ignore spell resistance (and spell mantle), only spell immunity applies. | * AOE spells ignore spell resistance (and spell mantle), only spell immunity applies. | ||
+ | * Immunity to ability decrease doesn' | ||
* Curse effect ignores immunity to ability decrease. | * Curse effect ignores immunity to ability decrease. | ||
+ | * Poison and disease effects ignore immunities to those effects (for example ability decreases will ignore immunity to ability decrease), the only way to avoid that is to get immunity to poison or disease specifically. | ||
+ | * Immunity to slow grants also immunity to speed decrease and vice-versa. | ||
* Hardcore Uncanny Dodge rule. | * Hardcore Uncanny Dodge rule. | ||
* Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be // | * Initiative has a real meaning. The one who wins the intiative roll, considers his opponent to be // | ||
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* Characters get double the bonus damage when using Power Attack feat with two-handed weapons. For this purpose, two-hand weapon refer to any non ranged weapon that prevents to use shield or weapon in off-hand. This means that small races such as halfling will get this bonus as well. | * Characters get double the bonus damage when using Power Attack feat with two-handed weapons. For this purpose, two-hand weapon refer to any non ranged weapon that prevents to use shield or weapon in off-hand. This means that small races such as halfling will get this bonus as well. | ||
* Damage coming from itemproperty OnHit: Wounding is no longer subject to immunities, reductions or resistances. | * Damage coming from itemproperty OnHit: Wounding is no longer subject to immunities, reductions or resistances. | ||
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+ | ====== New Custom Effects and Conditions ====== | ||
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