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en:feat-new [2021/12/26 06:25] razyelen:feat-new [2024/04/15 06:35] (current) razyel
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-====== Custom Special Feats ====== 
-**Alternative Class: Healer** 
-Special: Can only take this at first level and the class must be cleric. 
-This feat significantly alters how cleric class works. 
-- Healer cannot use any buffing spells granting attack bonus or damage. 
-- All buffing spells are cast on whole party in colossal radius.(Only works with cleric spells, not domain spells) 
-- Get access to the new Epic Spells - Guardian Angel and Divine Intervention. 
- 
-**Alternative Class: Summoner** 
-Special: Can only take this at the first level and the class must be a druid. 
-This feat significantly alters how the druid class works. 
-- Loses all shapechanging abilities - therefore cannot become Shifter. 
-- Can control an unlimited number of summoned creatures. 
-- Summoner's associates share his buffs. 
-- Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. 
- 
 ====== Custom General Feats ====== ====== Custom General Feats ======
 **Fist of Iron** **Fist of Iron**
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 Type of Feat: General Type of Feat: General
 Prerequisite: Rage or Frenzy ability. Prerequisite: Rage or Frenzy ability.
-Specifics: When starting a rage the closest enemy must make a Will Save DC (10 + 1/2 character level + Charisma modifier) or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks.+Specifics: When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target level+wisdom mod+saves against fear+1-20 or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks.
 Use: Automatic. Use: Automatic.
  
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 **Sacred Vengeance** **Sacred Vengeance**
 Type of Feat: General Type of Feat: General
-Prerequisite: Turn Undead, Extra Turning.+Prerequisite: Turn Undead
 Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier.
 Use: Automatic. Use: Automatic.
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 Prerequisite: Dex 19, Wis 19, Point Blank Shot, arrow of death class feature. Prerequisite: Dex 19, Wis 19, Point Blank Shot, arrow of death class feature.
 Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack.
 +Use: Automatic.
 +
 +**Improved Death Attack I-X**
 +Type of Feat: Epic, General
 +Prerequisite: Death attack class feature, sneak attack +5d6.
 +Specifics: Add +2 to the DC of your death attack. You can gain this feat multiple times. Its effects stack.
 Use: Automatic. Use: Automatic.
  
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 Type of Feat: Epic, General Type of Feat: Epic, General
 Prerequisite: Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3.  Prerequisite: Str 20+, Wis 20+, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, Ki Strike +3. 
-Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range. +Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. <del>This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.</del> 
 Use: Automatic. Use: Automatic.
  
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 Use: Automatic. Use: Automatic.
 Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter
 +Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log.
  
 **Vile Strike** **Vile Strike**
 Type of Feat: Epic, General Type of Feat: Epic, General
-Prerequisite: Smite Evil, Cha 25+, Evil Alignment.+Prerequisite: Smite Good, Cha 25+, Evil Alignment.
 Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures.
 Use: Automatic. Use: Automatic.
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 Use: Cast.</del> Use: Cast.</del>
  
 +**Eldritch Sculptor**
 +**Type of Feat:** Epic
 +**Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24.
 +**Specifics:** Eldricht blas deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120'.
 +You also gain +2 on all attack rolls with your eldritch blast.
 +**Use:** Automatic.
 +
 +**Lord of All Essences**
 +**Type of Feat:** Epic
 +**Prerequisite:** One least, lesser, greater, and dark eldritch essence invocation, Spellcraft 24 ranks.
 +**Specifics:** When you use the eldritch blast ability, you can apply two eldritch essence invocations simultaneously. You could choose to fire an eldritch blast with both the binding blast and noxious blast eldritch essences. This also allows you to apply the same effect twice, though this is not beneficial in the case of all eldritch essences. The effects of each essence are resolved separately. If you imbue your eldritch blast with two different types of damage, half of the damage (rounded down) is dealt by each source. You must choose which essences you will use in conjunction with your eldritch blast before you start your action. If you possess the Eldritch Sculptor feat, you can apply two eldritch essence invocations to both your eldritch blasts in a single round. Activating this ability is part of the action to use an eldritch blast.
 +In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability.
 +You can use this feat to toggle which essence slot your activated essence invocations go into.
 +**Use:** Selected.
 +
 +**Improved Aura of Despair** 
 +BG only , 25charisma ,  11+ BG
 +-4 Saves Aura
 +
 +**Blood magic** 
 +-21con , 9th level arcane spellcasting ,  use HP instead of spellpoints 
  
en/feat-new.1640499934.txt.gz · Last modified: 2021/12/26 06:25 by razyel