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en:feat-new [2021/10/01 08:59] – [Custom General Feats] +improved rapid shot shadooow | en:feat-new [2024/04/01 15:55] – razyel | ||
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- | ====== Custom Special Feats ====== | ||
- | **Alternative Class: Healer** | ||
- | Special: Can only take this at first level and the class must be cleric. | ||
- | This feat significantly alters how cleric class works. | ||
- | - Healer cannot use any buffing spells granting attack bonus or damage. | ||
- | - All buffing spells are cast on whole party in colossal radius. | ||
- | - Get access to the new Epic Spells - Guardian Angel and Divine Intervention. | ||
- | |||
- | **Alternative Class: Trapper** | ||
- | Special: Can only take this at first level and the class must be rogue. | ||
- | |||
- | This feat significantlly alters how rogue class works. | ||
- | |||
- | - Loses Sneak-Attack ability. | ||
- | - Gains extra 1d6 damage from traps at each odd level. | ||
- | - Gains "trap slots" per levelling up which can be used to spawn trap kits each rest. | ||
- | - Can use special traps. | ||
- | - Gets access to the new feats: Extend Trap, Timestop Trap, Widen Trap, Secured Trap Handling(bonus feat) | ||
- | |||
- | Trap slots table: | ||
- | | ^ Minor ^ Average ^ Strong ^ Deadly ^ | ||
- | ^ 1 | ||
- | ^ 2 | ||
- | ^ 3 | ||
- | ^ 4 | ||
- | ^ 5 | ||
- | ^ 6 | ||
- | ^ 7 | ||
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- | ^ 20 | | ||
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- | **Alternative Class: Summoner** | ||
- | Special: Can only take this at the first level and the class must be a druid. | ||
- | This feat significantly alters how the druid class works. | ||
- | - Loses all shapechanging abilities - therefore cannot become Shifter. | ||
- | - Can control an unlimited number of summoned creatures. | ||
- | - Summoner' | ||
- | - Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. | ||
- | |||
====== Custom General Feats ====== | ====== Custom General Feats ====== | ||
**Fist of Iron** | **Fist of Iron** | ||
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Type of Feat: General | Type of Feat: General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: When starting a rage the closest enemy must make a Will Save DC (10 + 1/2 character | + | Specifics: When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target |
Use: Automatic. | Use: Automatic. | ||
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**Sacred Vengeance** | **Sacred Vengeance** | ||
Type of Feat: General | Type of Feat: General | ||
- | Prerequisite: | + | Prerequisite: |
Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | ||
Use: Automatic. | Use: Automatic. | ||
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Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | ||
- | **Improved Rapid Shot** | + | **Weapon Proficiency(Firearms)** |
- | Type of Feat: General. | + | General |
- | Prerequisite: Point Blank Shot, Rapid Shot | + | Prerequisites: Weapon proficiency(Exotic) or Gnome Race |
- | Specifics: | + | Specifics: |
- | Use: Automatic. | + | |
+ | **Feint** | ||
+ | General Feat, Prerequisite: | ||
+ | Feint can be used to deny opponents Dex bonus to AC for combat round. | ||
+ | In order for it to succeed | ||
+ | Its usefull for Rogues, who can sneak attack with it. | ||
+ | Non-humanoid gets +4DC | ||
+ | Anything with 1 or 2 int gets +8DC | ||
+ | You can't Feint against non-inteligent Creatures. | ||
+ | Applies Debuff for 6seconds, that makes your Target " | ||
+ | Feint attack has -20physical damage. | ||
+ | |||
====== Custom Epic Feats ====== | ====== Custom Epic Feats ====== | ||
+ | **Epic Spellcasting** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. | ||
+ | Use: Automatic. | ||
+ | |||
**Fast Healing I - III** | **Fast Healing I - III** | ||
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
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Prerequisite: | Prerequisite: | ||
Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. | Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. | ||
+ | Use: Automatic. | ||
+ | |||
+ | **Improved Death Attack I-X** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: Add +2 to the DC of your death attack. You can gain this feat multiple times. Its effects stack. | ||
Use: Automatic. | Use: Automatic. | ||
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Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range. | + | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. |
Use: Automatic. | Use: Automatic. | ||
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Use: Automatic. | Use: Automatic. | ||
Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | ||
+ | Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. | ||
**Vile Strike** | **Vile Strike** | ||
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
- | Prerequisite: | + | Prerequisite: |
Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | ||
Use: Automatic. | Use: Automatic. | ||
Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | ||
- | **Epic Spell: Greater Ruin** | + | <del>**Epic Spell: Greater Ruin** |
Type of Feat: Epic Spell | Type of Feat: Epic Spell | ||
Prerequisites: | Prerequisites: | ||
Specifics: The caster deals 140d6 energy damage to a single target. | Specifics: The caster deals 140d6 energy damage to a single target. | ||
Save: Fortitude for half damage. | Save: Fortitude for half damage. | ||
- | Use: Cast. | + | Use: Cast.</ |
- | **Weapon Proficiency(Firearms)** | + | **Eldritch Sculptor** |
- | General | + | **Type of Feat:** Epic |
- | Prerequisites: Weapon proficiency(Exotic) or Gnome Race | + | **Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24. |
- | Specifics: | + | **Specifics:** Eldricht blas deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120' |
+ | You also gain +2 on all attack rolls with your eldritch blast. | ||
+ | **Use:** Automatic. | ||
+ | |||
+ | **Lord of All Essences** | ||
+ | **Type of Feat:** Epic | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. | ||
+ | You can use this feat to toggle which essence slot your activated essence invocations go into. | ||
+ | **Use:** Selected. | ||
+ | |||
+ | **Improved Aura of Despair** | ||
+ | BG only , 25charisma , 11+ BG | ||
+ | -4 Saves Aura | ||
+ | |||
+ | **Blood magic** | ||
+ | -info missing ( arcane spellcasting uses HP over arcana ) |