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en:feat-new [2021/10/01 08:59] – [Custom General Feats] +improved rapid shot shadooow | en:feat-new [2022/05/09 12:16] – razyel | ||
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This feat significantly alters how cleric class works. | This feat significantly alters how cleric class works. | ||
- Healer cannot use any buffing spells granting attack bonus or damage. | - Healer cannot use any buffing spells granting attack bonus or damage. | ||
- | - All buffing spells are cast on whole party in colossal radius. | + | - All buffing spells are cast on whole party in colossal radius.(Only works with cleric spells, not domain spells) |
- Get access to the new Epic Spells - Guardian Angel and Divine Intervention. | - Get access to the new Epic Spells - Guardian Angel and Divine Intervention. | ||
- | |||
- | **Alternative Class: Trapper** | ||
- | Special: Can only take this at first level and the class must be rogue. | ||
- | |||
- | This feat significantlly alters how rogue class works. | ||
- | |||
- | - Loses Sneak-Attack ability. | ||
- | - Gains extra 1d6 damage from traps at each odd level. | ||
- | - Gains "trap slots" per levelling up which can be used to spawn trap kits each rest. | ||
- | - Can use special traps. | ||
- | - Gets access to the new feats: Extend Trap, Timestop Trap, Widen Trap, Secured Trap Handling(bonus feat) | ||
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- | Trap slots table: | ||
- | | ^ Minor ^ Average ^ Strong ^ Deadly ^ | ||
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- | **Alternative Class: Summoner** | ||
- | Special: Can only take this at the first level and the class must be a druid. | ||
- | This feat significantly alters how the druid class works. | ||
- | - Loses all shapechanging abilities - therefore cannot become Shifter. | ||
- | - Can control an unlimited number of summoned creatures. | ||
- | - Summoner' | ||
- | - Get access to the new Epic Spells - Summon Behemoth and Summon Shambler. | ||
====== Custom General Feats ====== | ====== Custom General Feats ====== | ||
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Type of Feat: General | Type of Feat: General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: When starting a rage the closest enemy must make a Will Save DC (10 + 1/2 character | + | Specifics: When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target |
Use: Automatic. | Use: Automatic. | ||
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Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | ||
- | **Improved Rapid Shot** | + | **Weapon Proficiency(Firearms)** |
- | Type of Feat: General. | + | General |
- | Prerequisite: Point Blank Shot, Rapid Shot | + | Prerequisites: Weapon proficiency(Exotic) or Gnome Race |
- | Specifics: | + | Specifics: |
- | Use: Automatic. | + | |
+ | **Feint** | ||
+ | General Feat, Prerequisite: | ||
+ | Feint can be used to deny opponents Dex bonus to AC for combat round. | ||
+ | In order for it to succeed | ||
+ | Its usefull for Rogues, who can sneak attack with it. | ||
+ | Non-humanoid gets +4DC | ||
+ | Anything with 1 or 2 int gets +8DC | ||
+ | You can't Feint against non-inteligent Creatures. | ||
+ | Applies Debuff for 6seconds, that makes your Target " | ||
+ | Feint attack has -20physical damage. | ||
+ | |||
====== Custom Epic Feats ====== | ====== Custom Epic Feats ====== | ||
+ | **Epic Spellcasting** | ||
+ | Type of Feat: Epic, General | ||
+ | Prerequisite: | ||
+ | Specifics: You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. | ||
+ | Use: Automatic. | ||
+ | |||
**Fast Healing I - III** | **Fast Healing I - III** | ||
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
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Type of Feat: Epic, General | Type of Feat: Epic, General | ||
Prerequisite: | Prerequisite: | ||
- | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range. | + | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. |
Use: Automatic. | Use: Automatic. | ||
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Use: Automatic. | Use: Automatic. | ||
Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | ||
+ | Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. | ||
**Vile Strike** | **Vile Strike** | ||
Type of Feat: Epic, General | Type of Feat: Epic, General | ||
- | Prerequisite: | + | Prerequisite: |
Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | ||
Use: Automatic. | Use: Automatic. | ||
Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | ||
- | **Epic Spell: Greater Ruin** | + | <del>**Epic Spell: Greater Ruin** |
Type of Feat: Epic Spell | Type of Feat: Epic Spell | ||
Prerequisites: | Prerequisites: | ||
Specifics: The caster deals 140d6 energy damage to a single target. | Specifics: The caster deals 140d6 energy damage to a single target. | ||
Save: Fortitude for half damage. | Save: Fortitude for half damage. | ||
- | Use: Cast. | + | Use: Cast.</ |
+ | |||
+ | **Eldritch Sculptor** | ||
+ | **Type of Feat:** Epic | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | You also gain +2 on all attack rolls with your eldritch blast. | ||
+ | **Use:** Automatic. | ||
+ | |||
+ | **Lord of All Essences** | ||
+ | **Type of Feat:** Epic | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. | ||
+ | You can use this feat to toggle which essence slot your activated essence invocations go into. | ||
+ | **Use:** Selected. | ||
- | **Weapon Proficiency(Firearms)** | ||
- | General Feat | ||
- | Prerequisites: | ||
- | Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. |