Table of Contents

Shining Blade of Heironeous

(PRESTIGE CLASS)
Heironeous's teachings focus on promoting good through the use of armed force. Those among Heironeous's servants, both clerics and paladins, who aspire to become weapons in their deity's unending war against evil hope one day to enter the Shining Blades. The Shining Blades of Heironeous is an order of knights dedicated to prowess in melee combat, which is achieved through prayer, devotion, and asceticism. Members of the Shining Blades have an austere and simple lifestyle, forsaking all worldly wealth and many earthly pleasures in their quest to become but a blade in the hand of Heironeous.

Hit Die: d10
Proficiencies: Shining Blades are proficient in all simple and martial weapons, all armor and shields.
Skill Points at Each Level: 2+ Int modifier.
Primary Saving throw(s): fortitude, will.
Base Attack Bonus: +1/level.

REQUIREMENTS

Alignment: Lawful Good.
Base Attack Bonus: +7
Skills: Lore 7 ranks.
Spells: Able to cast 1st level divine spells.
Special: Clerics must have Good and War domains.
Special: a book of Shining Blade of Heironeous is required to unlock the class.

ABILITIES:

Level
1: Shock Blade 2/day - Adds 1d6 Electrical damage to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.
3: Shock Blade 3/day
5: Holy Blade 4/day - Adds 1d6 Electrical damage and 2d6 divine damage against evil to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.
7: Holy Blade 5/day
9: Brilliant Blade 6/day - Adds 1d6 Electrical damage, 2d6 divine damage against evil, and +20 to attack to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.

Note: All abilities only work with a Longsword (Deity Weapon).

BONUS DIVINE SPELLS

Every other level in Shining Blade, the character gains new spells per day as if he had also gained a level in his highest divine caster class (Cleric or Paladin).

Epic Shining Blade of Heironeous

Epic Shining Blades are the leaders of Heironeous's armies when they march against evil. They have attained the long sought after goal of becoming but a blade in Heironeous's hand, and are able to slay any evil that dares to stand against the righteous wrath they inflict. Having long since given up earthly pleasures, an Epic Shining Blade is pure martial might and religious fury.

Hit Die: d10.
Skill Points: 2 + Int Modifier.

Spells: Every other level in Shining Blade, the character gains new spells per day as if he had also gained a level in his highest divine caster class (Cleric or Paladin).

Level 11: Brilliant Blade 7/day - Adds 1d6 Electrical damage, 2d6 divine damage against evil, and +20 to attack to your weapon. Duration is a number of rounds equal to your class level + charisma modifier. For each two levels above 11th, gain an extra use a day.

Epic Bonus Feats: Gain an epic bonus feat every 3 levels after 10th. The bonus feat list is the same as a fighters.