Table of Contents

Horizon Walker

Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands.

Though rangers are most likely to be attracted to the ever-wandering life common to horizon walkers, barbarians, fighters, and rogues have also been known to find it appealing. Horizon walkers are most common in areas on the edge of civilization, where they can easily spend time away from the known and boring streets of settled lands.

Class Type: Prestige class.
Hit Die: d8.
Proficiencies: Horizon walkers gain no proficiency with any weapon or armor.
Skill Points: 4 + Int Modifier.
Class Skills: Animal Empathy, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Ride, Spot.
Primary Saving Throw(s): Fort.
Base Attack Bonus: +1/level.
Primary Ability: Dexterity.
Maximum Level: None.
Spellcasting: None.


Requirements

Skills: Lore 8 ranks.
Feats: Great Fortitude
Special: a book of Horizon Walker is required to unlock the class.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +1 +2 +0 +0 Favored Terrain choice
2 +2 +3 +0 +0 Favored Terrain choice
3 +3 +3 +1 +1 Favored Terrain choice
4 +4 +4 +1 +1 Favored Terrain choice
5 +5 +4 +1 +1 Favored Terrain choice
6 +6 +5 +2 +2 Terrain Mastery choice
7 +7 +5 +2 +2 Terrain Mastery choice
8 +8 +6 +2 +2 Terrain Mastery choice
9 +9 +6 +3 +3 Terrain Mastery choice
10 +10 +7 +3 +3 Terrain Mastery choice

Class Features

Feature Level(s) Description
Favored Terrain 1,2,3,4,5 A horizon walker selects favored terrain. When within this terrain the horizon walker gains a +1 bonus to damage and attack rolls. This bonus improves by +1 each 5 level thereafter (1,6,11…). Use: Automatic.
Terrain Mastery 6,7,8,9,10 Select terrain masteries at the levels shown in the progression. Each choice grants its permanent benefit from the Terrain Choices table below. Use: Selected.

Terrain Choices

Terrain choice Permanent benefit
Aquatic (sea, underwater, sea caves) Water Breathing (immunity to drowning)
Desert (sand and wasteland) Immunity to blindness
Forest Woodland Stride (hint: requirement for Tempest prestige class)
Jungle Immunity to poison
Mountains (including hills) Damage Reduction 3/-
Plains +2 natural Armor Class
Ruins (ruins, crypts, catacombs) Immunity to death magic
Swamp Immunity to paralysis
Underground (caves, dungeons, Underdark) Blind-Fight
Urban (buildings, streets, sewers) +3 bonus to Open Lock, Disable Trap, and Search
Abyssal (fiery and evil-aligned planes) 50% fire immunity
Celestial (heaven and good-aligned planes) Regeneration +2
Cold (ice, glaciers, snow, tundra) 50% cold immunity
Ethereal Plane Greater Sanctuary once per day
Shadow Plane Improved Invisibility once per day

Epic Horizon Walker

Hit Die: d8

Skill Points at Each Additional Level: 4 + Int modifier

Favored Terrain: Bonus to hit and damage improves by 1 at levels 11, 16, 21 and 26

The horizon walker doesn’t gain additional favored terrain or terrain mastery, but he can choose one instead of epic bonus feat.

Bonus Feats: The epic horizon walker gains a bonus feat (selected from the list of epic horizon walker feats) every 4 levels after 10th.

Epic Horizon Walker Bonus Feats List:
Armor Skin, Blinding Speed, Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Perfect Health.